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Showing 106 to 120 of 882 results Save | Export
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Zoran Sevarac; Jelena Jovanovic; Vladan Devedzic; Bojan Tomic – Interactive Learning Environments, 2023
The paper proposes EXPLODE, a new model of exploratory learning environment for teaching and learning neural networks. The EXPLODE model is about pedagogically instrumenting a software development environment to transform it into an exploratory learning environment for neural networks. Such an environment is particularly aimed for students who are…
Descriptors: Models, Discovery Learning, Artificial Intelligence, Computer Simulation
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Uslu, Nilüfer Atman; Yavuz, Gulay Öztüre; Usluel, Yasemin Koçak – Interactive Learning Environments, 2023
This study, which systematically examines educational robotics and robots (ERR), has two purposes. (1) Classifying the research on the ERR to identify research trends and gaps, (2) Summarizing the experimental findings related to ERR and to interpret them according to the claims in the literature. A mixed method combining systematic mapping and…
Descriptors: Literature Reviews, Educational Technology, Robotics, Educational Theories
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Päivi Kousa; Hannele Niemi – Interactive Learning Environments, 2023
The aim of this study is to identify the ethical challenges, solutions and needs of educational technology (EdTech) companies. Qualitative data was collected in interviews with seven experts from four companies, and the data was analysed using inductive content analysis. The four main areas of challenges were ambiguous regulations, inequalities in…
Descriptors: Ethics, Artificial Intelligence, Educational Technology, Social Responsibility
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Benazir Quadir; Jie Chi Yang; Wei Wang – Interactive Learning Environments, 2024
Mobile technologies are widely used in education, both as standalone tools and in conjunction with other applications. The WeChat-based app Rain Classroom is one such application. Rain Classroom includes learning activities not only during class but also before and after class. Previous research has suggested strong demand for WeChat-based apps…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, English (Second Language)
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Sam Pryke; Michael Rees; Gemma Witton – Interactive Learning Environments, 2024
This article is the first to examine the use of screen-capture video feedback on student assignments on a social science degree at a British university. It is based on qualitative, focus group, research with students who received one or more video recordings on their academic work over the period 2019-2021. The article first places video feedback…
Descriptors: Student Attitudes, Video Technology, Educational Technology, Feedback (Response)
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
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Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
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Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
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Jiahong Su; Yuchun Zhong; Xinyu Chen – Interactive Learning Environments, 2024
Technology education has become increasingly important during the last few decades. Previous studies, however, have paid insufficient attention to technology education for young children aged 3-8 years, compared to research in other age groups. This study presented a comprehensive overview of technology education in early childhood education…
Descriptors: Early Childhood Education, Young Children, Literature Reviews, Technology Education
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Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
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Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Interactive Learning Environments, 2023
There is increasing interest in the potential use of educational robotics (ER) in higher education. Few studies have considered teachers' perceptions of using ER outside science and engineering. This qualitative research aims to investigate university teachers' perceived opportunities and challenges of using ER in management education from three…
Descriptors: Teacher Attitudes, Administrator Education, Educational Technology, Robotics
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
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Hanieh Shafiee Rad; Rasoul Alipour; Aliakbar Jafarpour – Interactive Learning Environments, 2024
Technology and artificial intelligence (AI) advancements are increasingly impacting second language (L2) learning, particularly in writing skills development. Motivated students seeking writing feedback can benefit from AI implementation, with writing feedback literacy being crucial for effective use. Engaged students with specific writing goals…
Descriptors: Artificial Intelligence, Writing (Composition), Feedback (Response), Literacy
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