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Showing 91 to 105 of 882 results Save | Export
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Ibrahim Hakki Bulut; Ömer Delialioglu – Interactive Learning Environments, 2024
The aim of this study is to construct a technology model, named as Online Learning Technology Engagement Model (OLTEM), to enhance our understanding in the adoption of an online learning technology. The study suggests a model covering the theoretical background of underlying motivational processes for technology engagement of students. The sample…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Foreign Countries
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Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
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Yuyao Tong; Chao Yang; Pengjin Wang; Gaowei Chen – Interactive Learning Environments, 2024
This study examined fostering low-achieving students' epistemic understanding of discourse in knowledge building classrooms using video-based visual learning analytics. The participants were two Grade 9 visual arts classes of low-achieving students. The experimental class (n = 33) engaged in a knowledge building classroom supported by video-based…
Descriptors: Low Achievement, Epistemology, Video Technology, Technology Uses in Education
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Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
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Wenli Tsou; Shu-Chiao Tsai – Interactive Learning Environments, 2024
The aim of this study was to implement an approach of blended instruction for in-service bilingual teacher-training program to investigate its feasibility based on the perceptions of the participants regarding their familiarity with bilingual education and their satisfaction with the integration of technological tools used in the blended…
Descriptors: Faculty Development, Bilingual Education, Blended Learning, Teaching Methods
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Campbell, Laurie O.; Heller, Samantha; Pulse, Lindsay – Interactive Learning Environments, 2022
The purpose of this study was to investigate student-created video as an active learning approach in an online environment to inform instructional practices of student-created video in STEM. Data analyzed in this study included pre-service teachers N = 107, 1-minute videos and pre- and post surveys. The findings of this qualitative study indicated…
Descriptors: Video Technology, Active Learning, Electronic Learning, STEM Education
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Barrett, Alex; Pack, Austin; Guo, Yajing; Wang, Ningjuan – Interactive Learning Environments, 2023
Virtual reality is a rapidly developing technology and its applications are being explored in a variety of educational fields. While an increasing amount of attention is being paid to VR as a language learning tool, there remains less research on using VR with languages other than English. Adapting the Technology Acceptance Model, this study…
Descriptors: Second Language Learning, Chinese, Educational Technology, Technology Uses in Education
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Al-Qaysi, Noor; Mohamad-Nordin, Norhisham; Al-Emran, Mostafa – Interactive Learning Environments, 2023
To identify the most frequent factors that showed significant results in the previous literature of social media, a quantitative systematic approach of 713 studies was conducted. The results showed that perceived enjoyment (PE), subjective norm (SN), self-efficacy (SE), perceived critical mass (PCM), facilitating conditions (FC), perceived…
Descriptors: Social Media, Higher Education, Student Behavior, Student Attitudes
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Pakaja, Fachrudin; Wafa, Mohammad – Interactive Learning Environments, 2023
Interest is the basic driver of a person is doing something to achieve his goals, and in action-reaction theory, the measure that is widely used is attitude. Through behavioral intention to adopt, we examined its effect on online learning interest using perceived usefulness (PU), perceived ease of use (PEOU) and self-efficacy (SE). In addition,…
Descriptors: Parent Participation, Educational Technology, Student Interests, Electronic Learning
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Horace H. S. Ip; Simpson W. L. Wong; Dorothy F. Y. Chan; Chen Li; Lo Lo Kon; Po Ke Ma; Kate S. Y. Lau; Julia Byrne – Interactive Learning Environments, 2024
Social-emotional deficits in school-aged children diagnosed with autism spectrum disorder (ASD) greatly hinder these children from fully participating in various school activities in the inclusive education setting. Previous studies have demonstrated evidence regarding the effectiveness of using virtual reality (VR) for enhancing the children's…
Descriptors: Foreign Countries, Children, Preadolescents, Autism Spectrum Disorders
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Radosavljevic, Vitomir; Radosavljevic, Slavica; Jelic, Gordana – Interactive Learning Environments, 2022
This paper introduces the smart classroom learning model based on the concept of ambient intelligence. By analyzing a smart classroom, the ambient intelligence system detects a student and determines their level of fatigue based on the data about their previous daily academic activities. This information is then used to assign the student the…
Descriptors: Virtual Classrooms, Educational Technology, Technology Uses in Education, Artificial Intelligence
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Tao, Da; Fu, Pei; Wang, Yunhui; Zhang, Tingru; Qu, Xingda – Interactive Learning Environments, 2022
In spite of the proliferation of Massive Open Online Courses (MOOCs) in higher education, factors influencing user acceptance of MOOCs are not well understood. This study is intended to investigate key characteristics of user acceptance from interface design (i.e. usability), content quality (i.e. perceived quality), and emotional arousal (i.e.…
Descriptors: MOOCs, Computer Attitudes, Educational Technology, Technology Uses in Education
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Stojanovic, Danijela; Bogdanovic, Zorica; Petrovic, Luka; Mitrovic, Svetlana; Labus, Aleksandra – Interactive Learning Environments, 2023
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile technologies, in secondary education. The goal is to develop a comprehensive methodology, IoT infrastructure and a mobile application that would enable secondary students to test their knowledge in interaction with a smart environment. We have…
Descriptors: Learning Processes, Secondary School Students, Technology Uses in Education, Handheld Devices
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Kim, Min Kyu; Gaul, Cassandra J.; Bundrage, Crystal N.; Madathany, Reeny J. – Interactive Learning Environments, 2023
In this article, we explored the potential of the Student Mental Model Analyzer for Research and Teaching (SMART) technology that was designed to help students write and revise high-quality summaries of complex texts. Grounded in the design research, the aim of this pilot study was twofold: (a) to generate insights to further improve the SMART…
Descriptors: Technology Uses in Education, Reading Comprehension, Educational Technology, Schemata (Cognition)
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Al Lily, Abdulrahman Essa – Interactive Learning Environments, 2023
This article creates a data-driven framework for the previously unframed concept of "on-the-go sourcing" (spontaneous actions anywhere, anytime or anyhow, whereby one instantly retrieves materials using the most accessible tools to obtain information about encountered matters). This framework was extracted from a pool of approximately…
Descriptors: Educational Technology, Technology Uses in Education, Barriers, Information Retrieval
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