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Showing 46 to 60 of 882 results Save | Export
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Rosmansyah, Yusep; Putro, Budi Laksono; Putri, Atina; Utomo, Nur Budi; Suhardi – Interactive Learning Environments, 2023
In this article, smart learning environment (SLE) is defined as a hybrid learning system that provides learners and other stakeholders with a joyful learning process while achieving learning outcomes as a result of the employed intelligent tools and techniques. From literature study, existing SLE models and frameworks are difficult to understand…
Descriptors: Electronic Learning, Artificial Intelligence, Educational Technology, Technology Uses in Education
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Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction
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Maryam Nasser AL-Nuaimi; Omar Said Al Sawafi; Sohail Iqbal Malik; Rana Saeed Al-Maroof – Interactive Learning Environments, 2024
Despite the disruptive effects of COVID-19 on higher education institutions, the pandemic has enforced the intensive and sustained integration of new digital technologies and platforms into Education, a case that has instigated new contexts for online learning research. A considerable proportion of empirical literature advocates that perceived…
Descriptors: Educational Technology, Technology Uses in Education, Learning Management Systems, Undergraduate Students
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T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
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Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
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Ibrahim Arpaci; Mahadi Bahari – Interactive Learning Environments, 2024
Metaverse is an immersive three-dimensional (3D) virtual world inhabited by avatars beyond the physical realm. The COVID-19 pandemic has disrupted the education system and the need to accelerate the digitalization of education has received a lot of attention. Metaverse can be an alternative solution for sociocultural interaction and to continue…
Descriptors: Computer Simulation, Sustainability, Personal Autonomy, Technology Uses in Education
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Yaser Hasan Al-Mamary; Aliyu Alhaji Abubakar; Mohammed Abdulrab – Interactive Learning Environments, 2024
The integrated ECM and the TAM were being used to identify the determining factors predicting students' intention to use the Learning Management System. The independent study was conducted solely focused at Gombe State University's Faculty of Art and Management Science in Nigeria. This was a quantitative research design wherein the online…
Descriptors: Learning Management Systems, Foreign Countries, Graduate Students, Educational Technology
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Kim, Si Jung; Bacos, Catherine A. – Interactive Learning Environments, 2023
This paper introduces the Wearable Story, an interactive storytelling jacket designed for young children to facilitate their story listening experience while learning through play. The wearable medium supports embodied learning by providing experiences through which children are encouraged to use their bodies to learn. With the jacket, children…
Descriptors: Story Telling, Educational Technology, Human Body, Listening
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Xiao-Ming Wang; Qing-Nan Hu; Gwo-Jen Hwang; Xiao-Han Yu – Interactive Learning Environments, 2023
Biology involves the understanding of life concepts and the exploration of life processes. Due to the complexity of life, the learning content of biology is often microscopic, abstract, and complex. In traditional teaching, The non-visualization of abstract concepts, rote memorization of knowledge and low classroom participation tend to make…
Descriptors: Biology, Science Instruction, Learning Motivation, Teaching Methods
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Tseng, Timmy H.; Lin, Shinjeng; Wang, Yi-Shun; Liu, Hui-Xuan – Interactive Learning Environments, 2022
The number of the massive open online courses (MOOCs) around the globe is on the rise. Despite the popularity of MOOCs, they have received less attention from faculty members around the globe compared to other less-traditional and digital education models. MOOCs can be challenging for teachers to use. As such, understanding how to facilitate…
Descriptors: MOOCs, Online Courses, Technology Integration, Teacher Attitudes
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Olga Agatova; Alexander Popov; Suad Abdalkareem Alwaely – Interactive Learning Environments, 2024
The paper examines the special aspects of using Big Data technology in education. The population was made up of 356 third-year university students. To study Big Data technology, a questionnaire was used where respondents rated: cloud technology; apps; Massive Open Online Courses (MOOCs) and digital learning platforms. The study suggested that the…
Descriptors: Data Use, Learning Processes, Technology Uses in Education, Information Storage
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Yang Ding; Xiaohua Zhao; Ying Yao; Chenxi He; Rui Chai; Shuo Liu – Interactive Learning Environments, 2024
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing speeding behavior and promoting road safety. Based on the attributes unique to drivers with Type A behavior patterns, this study selected 36 drivers with…
Descriptors: Program Effectiveness, Interaction, Motor Vehicles, Educational Technology
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Rosliza Abdul Hamid; Irwan Mahazir Ismail; Wan Ahmad Jaafar Wan Yahaya – Interactive Learning Environments, 2024
Augmented reality (AR) is a new emerging technology that can improve the learning experience while making learning interesting and keeping students' attention. Schools and higher education have already implemented AR in the teaching and learning process to convey information more effectively. However, there is a lack of information about AR for…
Descriptors: Computer Simulation, Educational Technology, Skill Development, Vocational Education
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Genlott, Annika Agélii; Grönlund, Åke; Viberg, Olga; Andersson, Annika – Interactive Learning Environments, 2023
Digitalizing school is a process that comes with challenges. It requires strategic leadership and transformational change to work processes. Nevertheless, some succeed, and it is useful to understand what makes for success. This paper studies the challenges of leading digitalization of education in a city which decided to implement an IT-supported…
Descriptors: Educational Technology, Technology Uses in Education, Innovation, Barriers
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Birtill, Michael; King, James; Jones, Donovan; Thyer, Liz; Pap, Robin; Simpson, Paul – Interactive Learning Environments, 2023
The emergence of augmented reality (AR) and mixed reality (MR) modalities has increased the potential of simulation in paramedicine education. The integration of AR/MR into education programmes should be underpinned by sound learning design; however, little is known about their effective use. The purpose of this scoping review was to identify the…
Descriptors: Computer Simulation, Paraprofessional Personnel, Allied Health Occupations Education, Educational Technology
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