Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Usability | 4 |
Video Games | 4 |
Student Attitudes | 3 |
Technology Uses in Education | 3 |
Educational Games | 2 |
Foreign Countries | 2 |
Positive Attitudes | 2 |
Adjustment (to Environment) | 1 |
Age Differences | 1 |
Anxiety | 1 |
Athletics | 1 |
More ▼ |
Source
Interactive Learning… | 4 |
Author
Faizan Ahmad | 1 |
Fussell, Stephanie G. | 1 |
Hacer Efe | 1 |
Janet S. Mariano | 1 |
Momina Shaheen | 1 |
Rubata Riasat | 1 |
Sara Muneeb | 1 |
Socorro Gigi V. Cordova | 1 |
Truong, Dothang | 1 |
Zeeshan Ahmed | 1 |
Ünsal Umdu Topsakal | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Information Analyses | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
China | 1 |
Philippines (Manila) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Faizan Ahmad; Momina Shaheen; Zeeshan Ahmed; Rubata Riasat; Sara Muneeb – Interactive Learning Environments, 2024
Undertaking cognitively stimulating activities over the course of life, such as playing brain games (BGs), is only possible if they continuously deliver a playful as well as playable experience. The understanding of how these subcomponents of experience (i.e. playfulness and playability) get influenced in both modes (single vs. two-player) of…
Descriptors: Gamification, Play, Educational Games, Learner Engagement
Janet S. Mariano; Socorro Gigi V. Cordova – Interactive Learning Environments, 2024
Among the different sectors affected by the COVID-19 pandemic, educational institutions had vast changes in terms of implementing instructional programs via a distance mode to ensure continuous teaching and learning. While studies documenting adjustments during the pandemic highlight challenges such as material constraints, lack of training among…
Descriptors: Athletics, Video Games, Electronic Learning, COVID-19
Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
Fussell, Stephanie G.; Truong, Dothang – Interactive Learning Environments, 2023
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into training environments. This study investigated students' intentions to use VR for training. The Technology Acceptance Model (TAM) was expanded to include two factors that are relevant to using VR in a dynamic learning environment. A survey of 310…
Descriptors: Computer Simulation, Aviation Education, Technology Uses in Education, Student Attitudes