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Showing 1 to 15 of 25 results Save | Export
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Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
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Ghasem Salimi; Elham Heidari; Mitra Mohammadjani; Amin Mousavi – Interactive Learning Environments, 2024
Recent studies indicate that academic performance is a complex phenomenon that can be influenced by various factors. Previous studies have also demonstrated a positive and significant relationship between academic performance, academic self-efficacy, and readiness to take advantage of mobile learning tools. The mediating role of mobile learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
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Hsiao, C. C.; Huang, Jeff C. H.; Huang, Anna Y. Q.; Lu, Owen H. T.; Yin, C. J.; Yang, Stephen J. H. – Interactive Learning Environments, 2019
The flipped classroom pedagogy has been widely used recently. Despite many researches have paid attention with the learning outcome of flipped classroom, there has been limited attention in regard to investigate the relationship between learning behavior and learning outcomes in a flipped classroom. In this paper, we proposed to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Homework
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Yildiz Durak, Hatice – Interactive Learning Environments, 2021
The present study aims to determine the relation between Technological Pedagogical Content Knowledge (TPACK) levels of teachers and their self-efficacy in integrating technology, their technology literacy and their usage objective of social networks. Structural equation modeling was utilized to create a model explaining and predicting the…
Descriptors: Correlation, Social Networks, Pedagogical Content Knowledge, Technological Literacy
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Suping Yi; Rustam Shadiev; Yanyan Zhang – Interactive Learning Environments, 2024
This study reviewed thirty-seven articles on intercultural learning supported by technology. The results are reported in terms of strength of evidence and relationship among research variables. The results indicated the following strength of evidence: (1) moderate evidence showed higher frequency of the technology usage in higher education or…
Descriptors: Literature Reviews, Multicultural Education, Technology Uses in Education, Predictor Variables
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Tulegen Botagariyev; Svetlana Kubiyeva; Aiymgul Akhmetova; Petr Tissen; Nurolla Mambetov; Zhaxykul Sadykova – Interactive Learning Environments, 2024
This study aims to generate instructions for physical education teachers on how to improve physical fitness of students and enhance their physical development using digital applications. For this, the physical development levels of middle school students were analyzed. The secondary goal is to determine how effective the digital learning tools are…
Descriptors: Foreign Countries, Physical Education, Physical Education Teachers, Physical Fitness
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Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
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Li Xiangming; Xuening Li; Jingshun Zhang – Interactive Learning Environments, 2024
In this paper, we report a 12-week longitudinal study aiming at exploring the students' reading outcome and cognitive load with individual-based print, mobile app of Rain Classroom and collaboration-based social media of WeChat. Administered to 186 postgraduate students in a research university were the weekly reading materials and comprehension…
Descriptors: Outcomes of Education, Reading, Cognitive Processes, Difficulty Level
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Sen, Senol – Interactive Learning Environments, 2022
This study aims to analyse the correlations between chemistry teachers' sense of efficacy and their technological pedagogical content knowledge in context (TPCKCx). For this purpose, 201 chemistry teachers were included in the study on the basis of volunteering. A total of 121 of the participants were female chemistry teachers and 80 of them were…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Science Teachers, Chemistry
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Chen, Yu-Hsuan; Wang, Chang-Hwa – Interactive Learning Environments, 2018
Although research has indicated that augmented reality (AR)-facilitated instruction improves learning performance, further investigation of the usefulness of AR from a psychological perspective has been recommended. Researchers consider presence a major psychological effect when users are immersed in virtual reality environments. However, most…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Psychological Patterns
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Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
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Hall, Richard – Interactive Learning Environments, 2016
Neoliberalism is a global pedagogical project aimed at the dispossession of free time so that all of life becomes productive, and education is a central institutional means for its realisation. This project aims at marketising all of social life, so that life becomes predicated upon the extraction of value. In part the deployment of technologies,…
Descriptors: Neoliberalism, Correlation, Teaching Methods, Universities
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Vivakaran, Mangala Vadivu; Maraimalai, Neelamalar – Interactive Learning Environments, 2019
The growing popularity of Social Networking Sites (SNS) that are embedded with networked infrastructures serves as an ideal platform for developing a networked learning environment connecting geographically dispersed learners. Unlike the traditional learning systems which provide only limited sources of data, the learners engaged in virtual…
Descriptors: Social Media, Social Networks, Web 2.0 Technologies, Educational Research
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van Dijk, Alieke M.; Lazonder, Ard W. – Interactive Learning Environments, 2016
Having students inspect and use each other's work is a promising way to advance inquiry-based science learning. Research has nevertheless shown that additional guidance is needed for students to take full advantage of the work produced by their peers. The present study investigated whether scaffolding through an integrated support tool could bring…
Descriptors: High School Students, Scaffolding (Teaching Technique), Student Developed Materials, Peer Evaluation
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Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
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