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Hayhow, S.; Parn, E. A.; Edwards, D. J.; Hosseini, M. Reza; Aigbavboa, C. – Industry and Higher Education, 2019
This article investigates the development of a board game entitled 'Construct-it' as an innovative pedagogical approach (as proof of concept) to augmenting the applied knowledge and understanding of built environment students studying property life cycle analysis. A largely qualitative and inductive methodological approach is conducted to identify…
Descriptors: Educational Games, Physical Environment, Construction Industry, Building Trades