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Tiffany Herder; Martina A. Rau – Grantee Submission, 2022
Educational video games can engage students in authentic STEM practices, which often involve visual representations. Specifically, because most interactions within video games are mediated through visual representations, video games provide opportunities for students to experience disciplinary practices with visuals. However, prior research has…
Descriptors: Educational Games, Video Games, STEM Education, Visual Stimuli
O'Leary, Allison P.; Sloutsky, Vladimir M. – Grantee Submission, 2019
It is often argued that metacognition includes 2 components: monitoring and control. However, it is unclear whether these components can operate independently, or whether they always operate as part of a hierarchy. The current study attempts to address this issue. In Experiment 1 (N 90), age-related differences were assessed to examine the…
Descriptors: Metacognition, Age Differences, Individual Development, Young Children
David Menendez; Nour F. Sabbagh; Martha W. Alibali; Karl S. Rosengren – Grantee Submission, 2023
Visual representations of information are prevalent in many academic domains, and students must learn how to interpret and use these visual representations. How do students acquire this representational competence? Past work has focused on the role of explicit instruction. In this work, we consider another route for acquiring representational…
Descriptors: Visualization, Spatial Ability, Visual Aids, Freehand Drawing
Julie Cohen; Vivian C. Wong; Anandita Krishnamachari; Steffen Erickson – Grantee Submission, 2023
Many novice teachers learn to teach "on the job," leading to burnout and attrition among teachers and negative outcomes for students in the long term. Preservice teacher education is tasked with optimizing teacher readiness, but there is a lack of causal evidence regarding effective ways to prepare new teachers. In this paper, we use a…
Descriptors: Preservice Teacher Education, Preservice Teachers, Teacher Education Programs, Coaching (Performance)
Ahmed Magooda; Diane Litman; Ahmed Ashraf; Muhsin Menekse – Grantee Submission, 2022
Having students write reflections has been shown to help teachers improve their instruction and students improve their learning outcomes. With the aid of Natural Language Processing (NLP), real-time educational applications that can assess and provide feedback on reflection quality can be deployed. In this work, we first evaluate various NLP…
Descriptors: Undergraduate Students, Writing Assignments, Reflection, Natural Language Processing
Amanda M. Ferrara; Carlomagno C. Panlilio – Grantee Submission, 2020
The present study investigated the relationship between adverse childhood experiences and reading comprehension as well as the relationship between current trauma symptoms and reading comprehension. Each of these relationships were investigated as being mediated by academic metacognition (i.e., knowledge and regulation of cognition while…
Descriptors: Metacognition, Early Experience, Child Development, Reading Comprehension
Kim, Dan; Opfer, John E. – Grantee Submission, 2018
Young children's estimates of numerical magnitude increase approximately logarithmically with actual magnitude. The conventional interpretation of this finding is that children's estimates reflect an innate logarithmic encoding of number. A recent set of findings, however, suggests that logarithmic number-line estimates emerge via a dynamic…
Descriptors: Cognitive Development, Number Concepts, Concept Mapping, Numeracy
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Bell, Bethany A.; Curcio, Rachelle – Grantee Submission, 2020
UTRPP addressed the i3 Development Grant Absolute Priority 1, Subpart 2: Increase equitable access to effective teachers or principals for low-income and high-need students. UTRPP infused comprehensive, job-embedded professional development (PD) for participating Residents and other teachers; established triads and quads to support Residents; and…
Descriptors: Urban Teaching, Student Teachers, Pedagogical Content Knowledge, Program Effectiveness
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Grantee Submission, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
Wang, Jianjun – Grantee Submission, 2014
"Models for Information Assurance Education and Outreach" (MIAEO) is an NSF-funded, three-year project to support hands-on explorations in "network security" and "cryptography" through Research Experience Vitalizing Science-University Program (REVS-UP) at California State University, Bakersfield. In addition, the…
Descriptors: Information Technology, Computer Networks, Curriculum Development, Undergraduate Students
Wang, Jianjun – Grantee Submission, 2013
On September 22, 2012, NSF announced its decision to fund a three-year project, "Models for Information Assurance Education and Outreach" (MIAEO). In the first year of grant operation, MIAEO has invited 18 high school students, two K-12 teachers, and two CSUB student assistants to conduct research explorations in the fields of…
Descriptors: Information Security, Computer Science Education, Improvement Programs, Program Effectiveness
Brawner, Catherine E.; Felder, Richard M.; Allen, Rodney; Brent, Rebecca – Grantee Submission, 2003
SUCCEED (Southeastern University and College Coalition for Engineering Education) is an eight-campus coalition of engineering schools formed in 1992 under the sponsorship of the National Science Foundation. In 1997, a faculty survey of instructional practices and attitudes regarding the climate for teaching on the Coalition campuses was designed…
Descriptors: Teacher Surveys, Teaching Methods, Teacher Attitudes, Active Learning