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Nicole R. Brass; Christi Bergin; Christopher Slaten; Tracey Milarsky; Lindsey Mirielli; Madison Imler; Chad Rose; Sara Prewett – Grantee Submission, 2024
Middle school students' prosocial behavior, classroom engagement, and sense of belonging tend to decline across the school year. This study addressed whether these declines are associated with students' perceptions of their relationship with their teacher and the extent to which their teacher promoted respect among classmates. Self-report surveys…
Descriptors: Middle School Students, Student Adjustment, Student Attitudes, Teacher Student Relationship
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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
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Joseph Wong; Natalie Au Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2021
Historically, learning for young students has occurred in formal, in-person classroom environments. But in just a matter of weeks, children were mandated to transition to a completely new mode of learning, facing new learning challenges with heightened anxieties. To this end, we aim to better understand how our learning experience design (LXD)…
Descriptors: Instructional Design, Learner Engagement, Video Technology, Online Courses
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement