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Li, Chenglu; Xing, Wanli; Leite, Walter – Grantee Submission, 2021
To support online learners at a large scale, extensive studies have adopted machine learning (ML) techniques to analyze students' artifacts and predict their learning outcomes automatically. However, limited attention has been paid to the fairness of prediction with ML in educational settings. This study intends to fill the gap by introducing a…
Descriptors: Learning Analytics, Prediction, Models, Electronic Learning
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Benjamin Motz; Harmony Jankowski; Jennifer Lopatin; Waverly Tseng; Tamara Tate – Grantee Submission, 2024
Platform-enabled research services will control, manage, and measure learner experiences within that platform. In this paper, we consider the need for research services that examine learner experiences "outside" the platform. For example, we describe an effort to conduct an experiment on peer assessment in a college writing course, where…
Descriptors: Educational Technology, Learning Management Systems, Electronic Learning, Peer Evaluation
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Mingyu Feng; Neil Heffernan; Kelly Collins; Cristina Heffernan; Robert F. Murphy – Grantee Submission, 2023
Math performance continues to be an important focus for improvement. The most recent National Report Card in the U.S. suggested student math scores declined in the past two years possibly due to COVID-19 pandemic and related school closures. We report on the implementation of a math homework program that leverages AI-based one-to-one technology,…
Descriptors: Homework, Artificial Intelligence, Computer Assisted Instruction, Feedback (Response)
Li, Chenglu; Xing, Wanli; Leite, Walter L. – Grantee Submission, 2022
Help-seeking is a valuable practice in online discussion forums. However, the asynchronicity and information overload of online discussion forums have made it challenging for help seekers and providers to connect effectively. This study formulated a new method to provide fair and accurate insights toward building a peer recommender to support…
Descriptors: Peer Relationship, Help Seeking, Electronic Learning, Distance Education
Walter L. Leite; Samrat Roy; Nilanjana Chakraborty; George Michailidis; A. Corinne Huggins-Manley; Sidney K. D'Mello; Mohamad Kazem Shirani Faradonbeh; Emily Jensen; Huan Kuang; Zeyuan Jing – Grantee Submission, 2022
This study presents a novel video recommendation system for an algebra virtual learning environment (VLE) that leverages ideas and methods from engagement measurement, item response theory, and reinforcement learning. Following Vygotsky's Zone of Proximal Development (ZPD) theory, but considering low affect and high affect students separately, we…
Descriptors: Artificial Intelligence, Video Technology, Technology Uses in Education, Program Effectiveness
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Bosch, Nigel; Crues, R. Wes; Shaik, Najmuddin; Paquette, Luc – Grantee Submission, 2020
Online courses often include discussion forums, which provide a rich source of data to better understand and improve students' learning experiences. However, forum messages frequently contain private information that prevents researchers from analyzing these data. We present a method for discovering and redacting private information including…
Descriptors: Privacy, Discussion Groups, Asynchronous Communication, Methods
Rebecca A. Dore; Jennifer M. Zosh; Kathy Hirsh-Pasek; Roberta M. Golinkoff – Grantee Submission, 2017
Digital media and electronic toys are changing the landscape of childhood. How does this change impact language learning? In this chapter, we explore potential alignment between six established principles of language and children's engagement with digital media and electronic toys. We argue that electronic toys and digital media are not solely…
Descriptors: Vocabulary Development, Electronic Learning, Toys, Information Technology
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – Grantee Submission, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students -- explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing