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Ben Dalton; Elizabeth Glennie; Roger Studley; Siri Warkentien; Erich Lauff – Grantee Submission, 2021
Industry-recognized credentials, or certifications, provide one path to match people with jobs effectively. Certifications are nationally recognized, standardized credentials created by businesses and industry groups to demonstrate proficiency in skills related to specific jobs. State education systems increasingly provide students the opportunity…
Descriptors: Certification, High School Students, Vocational Education, Grade 9
Elizabeth Glennie; Erich Lauff; Roger Studley; Ben Dalton – Grantee Submission, 2023
Earning industry certifications helps people prepare for jobs in a range of careers. Doing so in high school may help students prepare for college as well. Using administrative data on two cohorts of first-time 9th graders in Florida, we examined whether earning a certification was associated with postsecondary enrollment and degree attainment and…
Descriptors: Career Pathways, Credentials, Certification, High School Students
Jeffrey Rosen; Yihua Hong; Stacey Rutledge; Marisa Cannata; Susan Rotermund; Katherine Leu – Grantee Submission, 2022
This study examined the impact of Personalization for Academic and Social Emotional Learning (PASL), a school based social emotional reform implemented in the Broward County Florida Public Schools. Taking advantage of a phased roll out of PASL, we analyzed data collected during the first implementation year (2017-18) and compared 205 9th grade…
Descriptors: Social Emotional Learning, Public Schools, Grade 9, Program Effectiveness
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
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Meredith P. Franco; Jessika H. Bottiani; Catherine P. Bradshaw – Grantee Submission, 2024
Students who experience teacher caring and high expectations (i.e., warm demand) are typically more engaged and successful at school. Yet, relative to White students, students of color tend to report lower levels of school social belonging and more distant relationships with their White teachers. Leveraging data from 179 6th-9th grade Measures of…
Descriptors: Secondary School Teachers, Secondary School Students, Teacher Student Relationship, Teacher Effectiveness
Shute, Valerie J.; Rahimi, Seyedahmad – Grantee Submission, 2021
Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on…
Descriptors: Creativity, Creativity Tests, Physics, Educational Games
Michelle P. Banawan; Jinnie Shin; Tracy Arner; Renu Balyan; Walter L. Leite; Danielle S. McNamara – Grantee Submission, 2023
Academic discourse communities and learning circles are characterized by collaboration, sharing commonalities in terms of social interactions and language. The discourse of these communities is composed of jargon, common terminologies, and similarities in how they construe and communicate meaning. This study examines the extent to which discourse…
Descriptors: Algebra, Discourse Analysis, Semantics, Syntax
Leite, Walter L.; Cetin-Berber, Dee D.; Huggins-Manley, Anne C.; Collier, Zachary K.; Beal, Carole R. – Grantee Submission, 2019
Although the use of technology in the K12 classroom has been shown to have a positive impact, research on the use of open education resources (OER) is relatively limited, especially research focusing on low-achieving students. The present study examines the relationship between usage of Algebra Nation, a self-guided system that provided…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Algebra
Niaki, Sahba A.; George, Clint P.; Michailidis, George; Beal, Carole R. – Grantee Submission, 2019
We study the usage of a self-guided online tutoring platform called Algebra Nation, which is widely by middle school and high school students who take the End-of-Course Algebra I exam at the end of the school year. This article aims to study how the platform contributes to increasing students' exam scores by examining users' logs over a three year…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Algebra