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Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Meredith P. Franco; Jessika H. Bottiani; Catherine P. Bradshaw – Grantee Submission, 2024
Students who experience teacher caring and high expectations (i.e., warm demand) are typically more engaged and successful at school. Yet, relative to White students, students of color tend to report lower levels of school social belonging and more distant relationships with their White teachers. Leveraging data from 179 6th-9th grade Measures of…
Descriptors: Secondary School Teachers, Secondary School Students, Teacher Student Relationship, Teacher Effectiveness
Shute, Valerie J.; Rahimi, Seyedahmad – Grantee Submission, 2021
Creativity has been of research interest to psychologists dating back many decades, and is currently recognized as one of the essential skills needed to succeed in our complex, interconnected world. One medium that has affordances to assess and support creativity in young people is video games. In this paper, we briefly discuss the literature on…
Descriptors: Creativity, Creativity Tests, Physics, Educational Games
Michelle P. Banawan; Jinnie Shin; Tracy Arner; Renu Balyan; Walter L. Leite; Danielle S. McNamara – Grantee Submission, 2023
Academic discourse communities and learning circles are characterized by collaboration, sharing commonalities in terms of social interactions and language. The discourse of these communities is composed of jargon, common terminologies, and similarities in how they construe and communicate meaning. This study examines the extent to which discourse…
Descriptors: Algebra, Discourse Analysis, Semantics, Syntax
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Leite, Walter L.; Cetin-Berber, Dee D.; Huggins-Manley, Anne C.; Collier, Zachary K.; Beal, Carole R. – Grantee Submission, 2019
Although the use of technology in the K12 classroom has been shown to have a positive impact, research on the use of open education resources (OER) is relatively limited, especially research focusing on low-achieving students. The present study examines the relationship between usage of Algebra Nation, a self-guided system that provided…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Algebra
Niaki, Sahba A.; George, Clint P.; Michailidis, George; Beal, Carole R. – Grantee Submission, 2019
We study the usage of a self-guided online tutoring platform called Algebra Nation, which is widely by middle school and high school students who take the End-of-Course Algebra I exam at the end of the school year. This article aims to study how the platform contributes to increasing students' exam scores by examining users' logs over a three year…
Descriptors: Educational Technology, Technology Uses in Education, Program Effectiveness, Algebra
Troia, Gary A.; Olinghouse, Natalie G.; Wilson, Joshua; Stewart, Kelly A.; Mo, Ya; Hawkins, Lisa; Kopke, Rachel A. – Grantee Submission, 2016
Many students do not meet expected standards of writing performance, despite the need for writing competence in and out of school. As policy instruments, writing content standards have an impact on what is taught and how students perform. This study reports findings from an evaluation of the content of a sample of seven diverse states' current…
Descriptors: Common Core State Standards, Writing Achievement, Writing Instruction, State Standards
Hedberg, E. C.; Hedges, Larry V. – Grantee Submission, 2014
Randomized experiments are often considered the strongest designs to study the impact of educational interventions. Perhaps the most prevalent class of designs used in large scale education experiments is the cluster randomized design in which entire schools are assigned to treatments. In cluster randomized trials (CRTs) that assign schools to…
Descriptors: Academic Achievement, Correlation, School Districts, Institutional Characteristics