Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Evaluation Methods | 5 |
Grade 8 | 4 |
Predictor Variables | 3 |
Student Characteristics | 3 |
Educational Games | 2 |
Physics | 2 |
Scientific Concepts | 2 |
Student Attitudes | 2 |
Animation | 1 |
Comparative Analysis | 1 |
Computer Assisted Testing | 1 |
More ▼ |
Source
Grantee Submission | 5 |
Author
Publication Type
Reports - Research | 5 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Grade 8 | 5 |
Elementary Education | 4 |
Junior High Schools | 4 |
Middle Schools | 4 |
Secondary Education | 4 |
Grade 5 | 2 |
Grade 7 | 2 |
Grade 9 | 2 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 11 | 1 |
More ▼ |
Audience
Location
Florida | 2 |
Illinois (Chicago) | 1 |
Michigan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Adrea J. Truckenmiller; Eunsoo Cho; Gary A. Troia – Grantee Submission, 2022
Although educators frequently use assessment to identify who needs supplemental instruction and if that instruction is working, there is a lack of research investigating assessment that informs what instruction students need. The purpose of the current study was to determine if a brief (approximately 20 min) task that reflects a common middle…
Descriptors: Middle School Teachers, Middle School Students, Test Validity, Writing (Composition)
Horowitz, Eric; Oyserman, Daphna; Dehghani, Morteza; Nicholas, Sorensen – Grantee Submission, 2020
Introduction: Despite the assumed importance of school-focused possible identities for academic motivation and outcomes, interventions rarely assess the effect of the intervention on possible identities. This may be due to difficulty coding open-ended text at scale but leaves open a number of questions: 1) how do school-focused possible identities…
Descriptors: Grade 8, Educational Environment, Context Effect, Identification (Psychology)
Herrmann-Abell, Cari F.; Hardcastle, Joseph; DeBoer, George E. – Grantee Submission, 2018
We compared students' performance on a paper-based test (PBT) and three computer-based tests (CBTs). The three computer-based tests used different test navigation and answer selection features, allowing us to examine how these features affect student performance. The study sample consisted of 9,698 fourth through twelfth grade students from across…
Descriptors: Evaluation Methods, Tests, Computer Assisted Testing, Scores
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology