Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Game Based Learning | 4 |
Grade 6 | 4 |
Educational Technology | 3 |
Mathematics Instruction | 3 |
Middle School Students | 3 |
Technology Uses in Education | 3 |
Algebra | 2 |
Educational Games | 2 |
Grade 7 | 2 |
Problem Solving | 2 |
Visual Aids | 2 |
More ▼ |
Source
Grantee Submission | 4 |
Author
Aravind Stalin | 2 |
Cindy Trac | 2 |
Erin Ottmar | 2 |
Ji-Eun Lee | 2 |
Vy Ngo | 2 |
David W. Braithwaite | 1 |
Joyce, Jeanette | 1 |
Katharine Drzewiecki | 1 |
Katie Drzewiecki | 1 |
Klute, Mary | 1 |
Norford, Jennifer | 1 |
More ▼ |
Publication Type
Reports - Research | 4 |
Journal Articles | 2 |
Numerical/Quantitative Data | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 4 |
Grade 6 | 4 |
Intermediate Grades | 4 |
Middle Schools | 4 |
Junior High Schools | 3 |
Secondary Education | 3 |
Grade 7 | 2 |
Grade 4 | 1 |
Grade 5 | 1 |
Audience
Location
California | 1 |
Pennsylvania (Pittsburgh) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 2 |
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katharine Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2021
We apply an advanced data visualization technique, "Sankey diagram," to explore how middle-school students (N = 343) solved problems in a game-based algebraic notation tool. The results indicate that there is a large variation in the types of students' strategies to solve the problems, with some approaches being more efficient than…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
David W. Braithwaite; Robert S. Siegler – Grantee Submission, 2021
Learning fractions is a critical step in children's mathematical development. However, many children struggle with learning fractions, especially fraction arithmetic. In this article, we propose a general framework for integrating understanding of individual fractions and fraction arithmetic, and we use the framework to generate interventions…
Descriptors: Fractions, Addition, Middle School Mathematics, Middle School Students
Klute, Mary; Yanoski, David; Rhoads, Christopher; Norford, Jennifer; Joyce, Jeanette; Serdiouk, Marina – Grantee Submission, 2019
The purpose of this research study was to evaluate iPersonalize, a gamified instructional approach developed by Fullerton School District (FSD) in California to encourage student engagement and promote achievement. An instructional approach is considered gamified when it incorporates computer game elements to augment existing classroom,…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Learner Engagement