Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Games | 2 |
Evaluation Methods | 2 |
Grade 8 | 2 |
Physics | 2 |
Scientific Concepts | 2 |
Animation | 1 |
Computer Games | 1 |
Concept Formation | 1 |
Data Analysis | 1 |
Data Collection | 1 |
Difficulty Level | 1 |
More ▼ |
Source
Grantee Submission | 2 |
Author
Rahimi, Seyedahmad | 2 |
Shute, Valerie | 2 |
Smith, Ginny | 1 |
Zhang, Qian | 1 |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Education Level
Elementary Education | 2 |
Grade 8 | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 7 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Audience
Location
Florida | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology