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Fotaris, Panagiotis; Mastoras, Theodoros; Leinfellner, Richard; Rosunally, Yasmine – Electronic Journal of e-Learning, 2016
Conventional taught learning practices often experience difficulties in keeping students motivated and engaged. Video games, however, are very successful at sustaining high levels of motivation and engagement through a set of tasks for hours without apparent loss of focus. In addition, gamers solve complex problems within a gaming environment…
Descriptors: Programming, Teaching Methods, Learner Engagement, Incentives
Barrett, Ruth; Rainer, Austen; Marczyk, Olenka – Electronic Journal of e-Learning, 2007
Students who have the benefit of a Managed Learning Environment (MLE) are very appreciative of the facility to access lecture notes, practical and tutorial exercises and other learning resources. This access allows students to work independently and in many students' eyes, obviates the need to attend all timetabled sessions. Should the lecturers…
Descriptors: Foreign Countries, Virtual Classrooms, Blended Learning, Attendance