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Lee, Min-Kyung – Educational Technology Research and Development, 2018
This study explores the implications of the flipped classroom experiment in South Korea as a counter-proposal for the school innovation project based on the Korean educational context. Using Dongpyung middle school in South Korea for this case study, this paper focuses on how and why the flipped classroom impacts Korea's education culture. The…
Descriptors: Foreign Countries, Blended Learning, Educational Experiments, Educational Innovation
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Coffey, Amy Jo; Kamhawi, Rasha; Fishwick, Paul; Henderson, Julie – Educational Technology Research and Development, 2017
Relatively few studies have empirically tested computer-based immersive virtual environments' efficacy in teaching or enhancing pro-social attitudes, such as intercultural sensitivity. This channel study experiment was conducted (N = 159) to compare what effects, if any, an immersive 3D virtual environment would have upon subjects' intercultural…
Descriptors: Computer Simulation, Simulated Environment, Computer Uses in Education, Instructional Effectiveness
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Liu, Ming-Chi; Huang, Yueh-Min; Kinshuk; Wen, Dunwei – Educational Technology Research and Development, 2013
It is critical that students learn how to retrieve useful information in hypermedia environments, a task that is often especially difficult when it comes to image retrieval, as little text feedback is given that allows them to reformulate keywords they need to use. This situation may make students feel disorientated while attempting image…
Descriptors: Navigation (Information Systems), Online Searching, Hypermedia, Predictor Variables
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Leslie, Kimberley Crompton; Low, Renae; Jin, Putai; Sweller, John – Educational Technology Research and Development, 2012
Two experiments using the science topics of Magnetism and Light were conducted with younger learners (Year 5) who had no prior knowledge of the topics, and older learners (Year 6) who had studied the topics previously. Half of the learners were presented the information in auditory form only while the other half were presented the auditory…
Descriptors: Expertise, Prior Learning, Redundancy, Age Differences
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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
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Pifarre, Manoli; Cobos, Ruth – Educational Technology Research and Development, 2009
The aim of this study was to examine the development of the metacognitive knowledge of a group of higher education students who participated actively in an experiment based on a Computer Supported Collaborative Learning environment called KnowCat. Eighteen university students participated in a 12-month learning project during which the KnowCat…
Descriptors: Metacognition, Educational Environment, College Students, Cooperative Learning