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Albatayneh, Naji Ahmad; Ghauth, Khairil Imran; Chua, Fang-Fang – Educational Technology & Society, 2018
Nowadays, most of e-learning systems embody online discussion forums as a medium for collaborative learning that supports knowledge sharing and information exchanging between learners. The exponential growth of the available shared information in e-learning online discussion forums has caused a difficulty for learners in discovering interesting…
Descriptors: Electronic Learning, Discussion Groups, Semantics, Information Systems
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Sun, Jerry Chih-Yuan; Hwang, Gwo-Jen; Lin, Yu-Yan; Yu, Shih-Jou; Pan, Liu-Cheng; Chen, Ariel Yu-Zhen – Educational Technology & Society, 2018
This study explores the effects of integrated concept maps and classroom polling systems on students' learning performance, attentional behavior, and brainwaves associated with attention. Twenty-nine students from an Educational Research Methodology course were recruited as participants. For data collection, inclass quizzes, attentional behavior…
Descriptors: Concept Mapping, Voting, Attention, Student Behavior
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Sun, Jerry Chih-Yuan; Chen, Ariel Yu-Zhen; Yeh, Katherine Pin-Chen; Cheng, Yu-Ting; Lin, Yu-Yan – Educational Technology & Society, 2018
The purpose of this study was to investigate the effect of polling technologies (clickers or tablets) integrated with strategies (individual or group) on students' academic performance, anxiety, and attention. The participants were 34 students enrolled in an educational research methodology course. The anxiety scale, pre- and in-class quizzes,…
Descriptors: Audience Response Systems, Academic Achievement, Anxiety, Attention
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Chang, Chih-Ming; Hung, Min-Ling; Lu, Jui-Lien; Chou, Chien – Educational Technology & Society, 2018
Given the importance of cultivating users' positive behaviors in cyberspace, this study presents a comprehensive vision of how to address important virtues that might foster Taiwanese adolescents' positive behaviors in cyberspace. In this study, we constructed an instrument--the Cyber Virtues Scale (CVS)--for measuring the underlying dimensions of…
Descriptors: Foreign Countries, Internet, Adolescents, Measures (Individuals)
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Chen, Zhi-Hong; Chou, Chih-Yueh; Tseng, Shu-Fen; Su, Ying-Chu – Educational Technology & Society, 2018
Although feedback from interface agents has recently attracted increasing research attention, most studies emphasize the cognitive influences. Thus, the effect of each feedback type on student perception remains unclear. This study focuses on three types of feedback from interface agents to clarify student perception of single feedback and…
Descriptors: Feedback (Response), Student Attitudes, Two Year College Students, Psychological Patterns
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Bartholomew, Scott R.; Reeve, Edward – Educational Technology & Society, 2018
Discussion surrounding the inclusion of mobile devices in K-12 classrooms has escalated since the early 2000s, and the literature base dedicated to mobile devices, mobile-learning, and e-learning has likewise grown. The majority of the research related to mobile devices and their inclusion in educational settings has largely revolved around…
Descriptors: Middle School Students, Student Attitudes, Handheld Devices, Technology Uses in Education
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Bey, Anis; Jermann, Patrick; Dillenbourg, Pierre – Educational Technology & Society, 2018
Computer-graders have been in regular use in the context of MOOCs (Massive Open Online Courses). The automatic grading of programs presents an opportunity to assess and provide tailored feedback to large classes, while featuring at the same time a number of benefits like: immediate feedback, unlimited submissions, as well as low cost of feedback.…
Descriptors: Comparative Analysis, Online Courses, Feedback (Response), Foreign Countries
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Shin, Yoonhee; Kim, Dongsik; Jung, Jaewon – Educational Technology & Society, 2018
This study investigated the effectiveness of visible-annotation types used in online discussions to enhance the accuracy of shared knowledge and the level of constructed knowledge in computer-supported collaborative learning environments. Three types of visible-annotation were developed specifically for this study, which had the function of…
Descriptors: Documentation, Computer Mediated Communication, Cooperative Learning, Visual Aids
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Peng, Jun; Wang, Minhong; Sampson, Demetrios – Educational Technology & Society, 2017
Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising effects on improving learning in multiple aspects, PjBL remains a struggle due to its complexity. Completing an authentic programming project involves a…
Descriptors: Student Projects, Visualization, Programming, College Seniors
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Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
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Yang, Jie Chi; Quadir, Benazir – Educational Technology & Society, 2018
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating…
Descriptors: Prior Learning, Anxiety, Computer Games, Second Language Learning
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Wei, Chun-Wang; Kao, Hao-Yun; Lu, Hsin-Hsien; Liu, Yi Chun – Educational Technology & Society, 2018
English vocabulary is the foundation of English learning. According to information processing theory, recitation helps learners remember and understand English terminology. However, this type of exercise may lead to boredom, anxiety, difficulty concentrating, and other negative effects. This study proposes the integration of competitive gaming…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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Ergün, Esin; Avci, Ümmühan – Educational Technology & Society, 2018
This study examines the extent to which knowledge sharing self-efficacy, motivation and sense of community variables predict undergraduate students' knowledge sharing behaviors (knowledge receiving and knowledge giving) in online learning environments. The participants included undergraduate students (N = 284) from two different universities in…
Descriptors: Knowledge Management, Sharing Behavior, Self Efficacy, Sense of Community
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Company, Pedro; Contero, Manuel; Otey, Jeffrey; Camba, Jorge D.; Agost, María-Jesús; Pérez-López, David – Educational Technology & Society, 2017
This paper describes the implementation and testing of our concept of adaptable rubrics, defined as analytical rubrics that arrange assessment criteria at multiple levels that can be expanded on demand. Because of its adaptable nature, these rubrics cannot be implemented in paper formats, neither are they supported by current Learning Management…
Descriptors: Scoring Rubrics, Case Studies, Evaluation Methods, Formative Evaluation
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Dominguez Figaredo, Daniel – Educational Technology & Society, 2017
Web literacy refers to the skills and competencies people need in order to function in societies connected through the Internet. Many of the frameworks for understanding the components of web literacy are limited in value because they rely on conceptual definitions. They do not take into consideration the social practices governing the use and…
Descriptors: Heuristics, Skill Development, Open Education, Media Literacy
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