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Showing 1 to 15 of 102 results Save | Export
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Lyons, Leilah; Mallavarapu, Aditi – Educational Technology & Society, 2021
In this paper we define the concept of collective usability, a complex systems perspective on usability that positions an entire group, not an individual, as the unit of analysis. Shared XR experiences have inherent temporal and spatial properties that produce emergent, collective impacts which can impede learners' engagement. Assembling large…
Descriptors: Computer Simulation, Usability, Educational Technology, Technology Uses in Education
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Deliang Wang; Yaqian Zheng; Gaowei Chen – Educational Technology & Society, 2024
This study investigates the potential of ChatGPT, a cutting-edge large language model in generative artificial intelligence (AI), to support the teaching of dialogic pedagogy to preservice teachers. A workshop was conducted with 29 preservice teachers, wherein ChatGPT and another prominent AI model, Bert, were sequentially integrated to facilitate…
Descriptors: Artificial Intelligence, Preservice Teachers, Models, Teaching Methods
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Wu, Pengfei; Yu, Shengquan; Wang, Dan – Educational Technology & Society, 2018
The present study uses a text data mining approach to automatically discover learner interests in open learning environments. We propose a method to construct learner interests automatically from the combination of learner generated content and their dynamic interactions with other learning resources. We develop a learner-topic model to discover…
Descriptors: Data Collection, Data Analysis, Educational Technology, Technology Uses in Education
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Li, Fengying; He, Yifeng; Xue, Qingshui – Educational Technology & Society, 2021
With the deep application of artificial intelligence and big data in education, adaptive learning has become a new research hotspot in online education. Based on the systematic review of the connotation and research progress of adaptive learning, a new definition of adaptive learning is given. By literature analysis, this paper points out the…
Descriptors: Educational Technology, Artificial Intelligence, Student Needs, Individualized Instruction
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Gibson, David; Broadley, Tania; Downie, Jill; Wallet, Peter – Educational Technology & Society, 2018
The UNESCO Institute for Statistics (UIS) has been measuring ICT in education since 2009, but with such rapid change in technology and its use in education, it is important now to revise the collection mechanisms to focus on how technology is being used to enhance learning and teaching. Sustainable development goal (SDG) 4, for example, moves…
Descriptors: Models, Information Technology, Data Collection, Statistics
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Araújo, Rafael D.; Brant-Ribeiro, Taffarel; Mendonça, Igor E. S.; Mendes, Miller M.; Dorça, Fabiano A.; Cattelan, Renan G. – Educational Technology & Society, 2017
This article presents a social and collaborative model for content enrichment in Ubiquitous Learning Environments. Designed as a loosely coupled software architecture, the proposed model was implemented and integrated into the Classroom eXperience, a multimedia capture platform for educational environments. After automatically recording a lecture…
Descriptors: Educational Technology, Technology Uses in Education, Models, Computer Software
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Findik-Coskunçay, Duygu; Alkis, Nurcan; Özkan-Yildirim, Sevgi – Educational Technology & Society, 2018
With the recent advances in information technologies, Learning Management Systems have taken on a significant role in providing educational resources. The successful use of these systems in higher education is important for the implementation, management and continuous improvement of e-learning services to increase the quality of learning. This…
Descriptors: Integrated Learning Systems, Foreign Countries, Technology Uses in Education, Structural Equation Models
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Muñoz-Cristóbal, Juan A.; Prieto, Luis P.; Asensio-Pérez, Juan I.; Martínez-Monés, Alejandra; Jorrín-Abellán, Iván M.; Dimitriadis, Yannis – Educational Technology & Society, 2015
Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Technology Integration
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Ouwehand, Kim; van Gog, Tamara; Paas, Fred – Educational Technology & Society, 2015
Research suggests that learners will likely spend a substantial amount of time looking at the model's face when it is visible in a video-based modeling example. Consequently, in this study we hypothesized that learners might not attend timely to the task areas the model is referring to, unless their attention is guided to such areas by the model's…
Descriptors: Video Technology, Models, Eye Movements, Nonverbal Communication
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Melero, Javier; Hernandez-Leo, Davinia – Educational Technology & Society, 2014
Multiple evidences in the Technology-Enhanced Learning domain indicate that Game-Based Learning can lead to positive effects in students' performance and motivation. Educational games can be completely virtual or can combine the use of physical objects or spaces in the real world. However, the potential effectiveness of these approaches…
Descriptors: Educational Technology, Educational Games, Puzzles, Teaching Methods
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Yu, Shengquan; Yang, Xianmin; Cheng, Gang; Wang, Minjuan – Educational Technology & Society, 2015
This paper presents a new model for organizing learning resources: Learning Cell. This model is open, evolving, cohesive, social, and context-aware. By introducing a time dimension into the organization of learning resources, Learning Cell supports the dynamic evolution of learning resources while they are being used. In addition, by introducing a…
Descriptors: Electronic Learning, Educational Technology, Integrated Learning Systems, Information Storage
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Tsai, Chin-Chung; Chai, Ching Sing; Wong, Benjamin Koon Siak; Hong, Huang-Yao; Tan, Seng Chee – Educational Technology & Society, 2013
This position paper proposes to broaden the conception of personal epistemology to include design epistemology that foregrounds the importance of creativity, collaboration, and design thinking. Knowledge creation process, we argue, can be explicated using Popper's ontology of three worlds of objects. In short, conceptual artifacts (World 3)…
Descriptors: Epistemology, Creativity, Educational Technology, Design
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Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
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Wu, Ting-Fang; Chen, Cheng-Ming; Lo, Hui-Shan; Yeh, Yao-Ming; Chen, Ming-Chung – Educational Technology & Society, 2018
The purpose of this study was to develop an explanatory model for the information and communication technology (ICT) competencies of students with and without learning disabilities (LD). A conceptual model was proposed, and included five major constructs: (1) attitude towards using ICT, (2) ICT competency, (3) demographic characteristics, (4) ICT…
Descriptors: Learning Disabilities, Technological Literacy, Information Technology, Elementary School Students
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Aparicio, Manuela; Bacao, Fernando; Oliveira, Tiago – Educational Technology & Society, 2016
E-learning systems have witnessed a usage and research increase in the past decade. This article presents the e-learning concepts ecosystem. It summarizes the various scopes on e-learning studies. Here we propose an e-learning theoretical framework. This theory framework is based upon three principal dimensions: users, technology, and services…
Descriptors: Electronic Learning, Ecology, Computer Uses in Education, Educational Trends
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