Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 21 |
Descriptor
Source
Educational Technology &… | 23 |
Author
Huang, Yueh-Min | 4 |
Yang, Stephen J. H. | 4 |
Wong, Lung-Hsiang | 3 |
Boticki, Ivica | 2 |
Chen, Nian-Shing | 2 |
Huang, Tien-Chi | 2 |
Jeng, Yu-Lin | 2 |
Ogata, Hiroaki | 2 |
Amara, Sofiane | 1 |
Bendella, Fatima | 1 |
Chang, Kuo-En | 1 |
More ▼ |
Publication Type
Journal Articles | 23 |
Reports - Research | 13 |
Reports - Evaluative | 7 |
Reports - Descriptive | 3 |
Information Analyses | 2 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 8 |
Elementary Secondary Education | 7 |
Higher Education | 7 |
Postsecondary Education | 3 |
Grade 4 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 1 | 1 |
Grade 3 | 1 |
More ▼ |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Wenhui; Wang, Cixiao – Educational Technology & Society, 2022
In science classrooms, technology affordance varies depending on device-student ratios (DSR) and the ways virtual manipulatives on mobile devices are used. Additionally, external scripts (ES) are widely used to promote effective group interaction in collaborative learning. Therefore, this research explored the influence of DSR and ES on…
Descriptors: Science Education, Grade 6, Telecommunications, Handheld Devices
Ting, Yu-Liang; Tai, Yaming; Tseng, Teng-Hui; Tsai, Shin-Ping – Educational Technology & Society, 2018
Multimedia learning environments facilitate the construction of certain forms of representations and allow users to combine forms of representation that address different modalities. A promising approach entails having students construct representations of the domain. The process of constructing a representation elicits self-explanation effects…
Descriptors: Educational Technology, Technology Uses in Education, Videoconferencing, Handheld Devices
Amara, Sofiane; Macedo, Joaquim; Bendella, Fatima; Santos, Alexandre – Educational Technology & Society, 2016
Learners are becoming increasingly divers. They may have much personal, social, cultural, psychological, and cognitive diversity. Forming suitable learning groups represents, therefore, a hard and time-consuming task. In Mobile Computer Supported Collaborative Learning (MCSCL) environments, this task is more difficult. Instructors need to consider…
Descriptors: Cooperative Learning, Electronic Learning, Handheld Devices, Computer Uses in Education
Chiang, Tosti H. C.; Yang, Stephen J. H.; Hwang, Gwo-Jen – Educational Technology & Society, 2014
In this study, an augmented reality-based mobile learning system is proposed for conducting inquiry-based learning activities. An experiment has been conducted to examine the effectiveness of the proposed approach in terms of learning achievements and motivations. The subjects were 57 fourth graders from two classes taught by the same teacher in…
Descriptors: Foreign Countries, Electronic Learning, Handheld Devices, Academic Achievement
Ogata, Hiroaki; Hou, Bin; Li, Mengmeng; Uosaki, Noriko; Mouri, Kosuke; Liu, Songran – Educational Technology & Society, 2014
A Ubiquitous Learning Log (ULL) is defined as a digital record of what a learner has learned in daily life using ubiquitous computing technologies. In this paper, a project which developed a system called SCROLL (System for Capturing and Reusing Of Learning Log) is presented. The aim of developing SCROLL is to help learners record, organize,…
Descriptors: Electronic Publishing, Diaries, Educational Technology, Case Studies
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – Educational Technology & Society, 2015
We designed activities for learning English as a foreign language in a mobile learning environment with familiar authentic support for this study. Students learned at school and then applied their newly gained knowledge to solve daily life problems by first using a tablet to take pictures of objects they wished to learn about, then describing them…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Telecommunications
Wong, Lung-Hsiang – Educational Technology & Society, 2013
As part of a learner's learning ecology, the informal, out-of-school settings offer virtually boundless opportunities to advance one's learning. This paper reports on "Move, Idioms!", a design for Mobile-Assisted Language Learning experience that accentuates learners' habit of mind and skills in making meaning with their daily…
Descriptors: After School Programs, Telecommunications, Handheld Devices, Teaching Methods
Wong, Lung-Hsiang; Hsu, Ching-Kun; Sun, Jizhen; Boticki, Ivica – Educational Technology & Society, 2013
This paper reports the impacts of spontaneous student grouping to develop young students' orthographic awareness in the process of learning Chinese characters. A mobile-assisted Chinese character forming game is used to assign each student a Chinese character component on their smartphones through a wireless network. Fifteen Singaporean students,…
Descriptors: Grouping (Instructional Purposes), Teaching Methods, Chinese, Educational Games
Kim, Hyewon; Lee, MiYoung; Kim, Minjeong – Educational Technology & Society, 2014
The purpose of this paper was to investigate the effects of mobile instant messaging on collaborative learning processes and outcomes. The collaborative processes were measured in terms of different types of interactions. We measured the outcomes of the collaborations through both the students' taskwork and their teamwork. The collaborative…
Descriptors: Foreign Countries, Learning Processes, Synchronous Communication, Cooperative Learning
El-Bishouty, Moushir M.; Ogata, Hiroaki; Rahman, Samia; Yano, Yoneo – Educational Technology & Society, 2010
Social networks are helpful for people to solve problems by providing useful information. Therefore, the importance of mobile social software for learning has been supported by many researches. In this research, a model of personalized collaborative ubiquitous learning environment is designed and implemented in order to support learners doing…
Descriptors: Social Networks, Social Support Groups, Problem Solving, Access to Information
Chen, Nian-Shing; Kinshuk; Wei, Chun-Wang; Yang, Stephen J. H. – Educational Technology & Society, 2008
A number of studies have evidenced that handheld devices are appropriate tools to facilitate face-to-face collaborative learning effectively because of the possibility of ample social interactions. Group Area Network, or GroupNet, proposed in this paper, uses handheld devices to fill the gap between Local Area Network and Body Area Network.…
Descriptors: Management Systems, Learning Activities, Interaction, Educational Technology
Jeng, Yu-Lin; Wu, Ting-Ting; Huang, Yueh-Min; Tan, Qing; Yang, Stephen J. H. – Educational Technology & Society, 2010
Mobile devices are more powerful and portable nowadays with plenty of useful tools for assisting people to handle daily life. With the advance of mobile technology, the issue of mobile learning has been widely investigated in e-learning research. Many researches consider it is important to integrate pedagogical and technical strengths of mobile…
Descriptors: Foreign Countries, Electronic Learning, Program Effectiveness, Educational Technology
Liu, Chen-Chung; Chung, Chen-Wei; Chen, Nian-Shing; Liu, Baw-Jhiune – Educational Technology & Society, 2009
Collaborative learning is extensively applied in classroom activities, but the screens on handheld devices are designed for individual-user mobile applications and may constrain interaction among group learners. The small screen size may lead to fragmented and tete-a-tete communication patterns and frequently obstruct the externalization of the…
Descriptors: Graduate Students, Class Activities, Learning Activities, Visual Aids
Boticki, Ivica; Looi, Chee-Kit; Wong, Lung-Hsiang – Educational Technology & Society, 2011
Within the field of Mobile Computer-Supported Collaborative Learning (mCSCL), we are interested in exploring the space of collaborative activities that enable students to practice communication, negotiation and decision-making skills. Collaboration is via learning activities that circumvent the constraints of fixed seating or locations of…
Descriptors: Foreign Countries, Learning Activities, Computer Assisted Instruction, Cooperative Learning
Huang, Yueh-Min; Jeng, Yu-Lin; Huang, Tien-Chi – Educational Technology & Society, 2009
With the gradual adoption of "Web 2.0" technologies, one of key Web 2.0 technologies, blog, has become a popular and wide-accepted Web application. Although mobile device users can access the Web whenever or wherever the need arises, there is not an easy way to publish their thoughts and experiences via blog articles. In this study, we…
Descriptors: Cooperative Learning, College Students, Foreign Countries, Instructional Effectiveness
Previous Page | Next Page ยป
Pages: 1 | 2