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Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
Pedrosa, Carlos Melgosa; Barbero, Basilio Ramos; Miguel, Arturo Román – Educational Technology & Society, 2014
This study compares an interactive learning manager for graphic engineering to develop spatial vision (ILMAGE_SV) to traditional methods. ILMAGE_SV is an asynchronous web-based learning tool that allows the manipulation of objects with a 3D viewer, self-evaluation, and continuous assessment. In addition, student learning may be monitored, which…
Descriptors: Foreign Countries, Engineering Education, Spatial Ability, Asynchronous Communication
Kuo, Fan-Ray; Chin, Yi-Ying; Lee, Chao-Hsien; Chiu, Yu-Hsien; Hong, Chien-Hu; Lee, Kuang-Lieh; Ho, Wen-Hsien; Lee, Chih-Hung – Educational Technology & Society, 2016
Few studies have explored the learning difficulties and misconceptions that students encounter when using information and communication technology for e-learning. To address this issue, this research developed a system for evaluating the learning efficiency of medical students by applying two-tier diagnosis assessment. The effectiveness of the…
Descriptors: Web Based Instruction, Clinical Diagnosis, Medicine, Graduate Medical Education
Belland, Brian R.; Walker, Andrew E.; Olsen, Megan Whitney; Leary, Heather – Educational Technology & Society, 2015
This paper employs meta-analysis to determine the influence of computer-based scaffolding characteristics and study and test score quality on cognitive outcomes in science, technology, engineering, and mathematics education at the secondary, college, graduate, and adult levels. Results indicate that (a) computer-based scaffolding positively…
Descriptors: Pilot Projects, Meta Analysis, STEM Education, Scaffolding (Teaching Technique)
Tambouris, Efthimios; Panopoulou, Eleni; Tarabanis, Konstantinos; Ryberg, Thomas; Buus, Lillian; Peristeras, Vassilios; Lee, Deirdre; Porwol, Lukasz – Educational Technology & Society, 2012
Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: How we communicate, how we shop, how we socialise, how we learn. Facilitating learning through the use of ICT, also known as eLearning, is a vital part of modern educational systems. Established pedagogical…
Descriptors: Active Learning, Problem Based Learning, Web 2.0 Technologies, Educational Practices
Dettori, Giuliana; Torsani, Simone – Educational Technology & Society, 2013
This paper describes an informal component that we added to an online formal language learning environment in order to help the learners reach relevant Internet pages they can freely use to complement their learning activity. Thanks to this facility, each lesson is enriched, at run time, with a number of links automatically retrieved from social…
Descriptors: Online Courses, Social Networks, Web Sites, Informal Education
Martin-Dorta, Norena; Saorin, Jose Luis; Contero, Manuel – Educational Technology & Society, 2011
This paper attempts to harness the opportunities for mobility and the new user interfaces that handheld touch screen devices offer, in a non-formal learning context, with a view to developing spatial ability. This research has addressed two objectives: first, analyzing the effects that training can have on spatial visualisation using the…
Descriptors: Experimental Groups, Control Groups, Spatial Ability, Handheld Devices
Kahveci, Murat – Educational Technology & Society, 2007
Although there is no agreement as to what instructional interactivity and interaction mean in educational literature, researchers agree that both terms are vital for teaching and learning one way or another. This paper presents the item-development stages and validity and reliability analyses of the Interactivity Survey (IS), which attempts to…
Descriptors: Test Results, Internet, Validity, Reliability
Weitz, Rob R.; Wachsmuth, Bert; Mirliss, Danielle – Educational Technology & Society, 2006
This paper describes a pilot project with the purpose of evaluating the usefulness of tablet PCs for university professors. The focus is on the value of tablets primarily with respect to teaching and learning (and not for research or administrative work). Sixty-four professors, distributed across the various schools of a university, were provided…
Descriptors: Higher Education, Handheld Devices, Computers, Computer Uses in Education