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Chien, Tzu-Chao; Chen, Zhi-Hong; Chan, Tak-Wai – Educational Technology & Society, 2017
This study explored the behavior of students who used a book recommendation system, specifically the My-Bookstore system, over a five semester period. This study addressed two main research questions, the first being related to "the most frequent behaviors and behavioral patterns." The results showed that "visiting" behavior…
Descriptors: Reading Material Selection, Student Behavior, Technology Uses in Education, Educational Technology
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Ku, Oskar; Chen, Sherry Y.; Wu, Denise H.; Lao, Andrew C. C.; Chan, Tak-Wai – Educational Technology & Society, 2014
Many students possess low confidence toward learning mathematics, which, in turn, may lead them to give up pursuing more mathematics knowledge. Recently, game-based learning (GBL) is regarded as a potential means in improving students' confidence. Thus, this study tried to promote students' confidence toward mathematics by using GBL. In addition,…
Descriptors: Self Esteem, Mathematics Instruction, Mathematics Skills, Educational Games
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Chen, Yen-Hua; Looi, Chee-Kit; Lin, Chiu-Pin; Shao, Yin-Juan; Chan, Tak-Wai – Educational Technology & Society, 2012
While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of…
Descriptors: Mathematics Skills, Computation, Cooperative Learning, Educational Technology
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Chang, Sung-Bin; Lin, Chi-Jen; Ching, Emily; Cheng, Hercy N. H.; Chang, Ben; Chen, Fei-Ching; Wu, Denise; Chan, Tak-Wai – Educational Technology & Society, 2009
The successful adoption of technologies in classrooms, we argue, relies on a greater emphasis on content-related pedagogical models for technology enhanced learning design. We propose the "content-first design", an approach to creating content sample in the one-to-one classroom--classrooms with a wireless enabled computing device available for…
Descriptors: Instructional Design, Educational Games, Arithmetic, Technology Uses in Education
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Juang, Yih-Ruey; Liu, Tzu-Chien; Chan, Tak-Wai – Educational Technology & Society, 2008
Pedagogical content knowledge (PCK) is essential to career development for teachers. Teachers can develop their own PCK by research-based activities such as action research and lesson study, with a particular emphasis on the employment of classroom practice, information technology, and collaborative learning. However, in recent studies, most of…
Descriptors: Curriculum Development, Action Research, Information Technology, Pedagogical Content Knowledge
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Deng, Yi-Chan; Lin, Taiyu; Kinshuk; Chan, Tak-Wai – Educational Technology & Society, 2006
"One-to-one" technology enhanced learning research refers to the design and investigation of learning environments and learning activities where every learner is equipped with at least one portable computing device enabled by wireless capability. G1:1 is an international research community coordinated by a network of laboratories conducting…
Descriptors: Access to Computers, Technology Uses in Education, Resource Units, Laboratories