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Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
Banathy, Bela H. – Educational Technology, 1992
Explores the concepts of culture and design to characterize design culture, i.e., a pattern of behavior that integrates design thinking, language, principles, and methods. The importance of the development of a design culture is discussed, including design literacy and design competence, and implications for the educational community are…
Descriptors: Culture, Design, Educational Development, Educational Technology
Merrill, M. David; And Others – Educational Technology, 1996
Identifies some of the assumptions underlying the technology of instructional design and clarifies its role in the larger context of education and social change. Discusses instructional design, learner characteristics, individual learning, knowledge and skill acquisition, and instructional principles. (AEF)
Descriptors: Achievement Gains, Educational Development, Educational Technology, Instructional Design
Banathy, Bela H. – Educational Technology, 1995
Discussion of societal and technological changes in the 20th century and the resulting paradigm shift focuses on the need to develop a systems view of education. The genesis of the systems view is explained; an example of a possible systems model is presented; and applications in education are considered. (LRW)
Descriptors: Educational Practices, Models, Social Change, Systems Approach
Banathy, Bela H. – Educational Technology, 1996
Proposes an extended form of dialog for social systems design called design conversation. Two modes of social discourse are combined: strategic dialog (communication that focuses on the specific task of seeking solutions) and generative dialog (common frame of thinking and shared meaning in a group). Describes a conversation program of the…
Descriptors: Communication (Thought Transfer), Design, Dialogs (Language), Group Discussion
Kaufman, Roger, Ed. – Educational Technology, 1996
An organization needs to establish an ideal and shared "vision" of what it, as well as society in general, should be like in the future. After the vision is set, the organization should define what it will deliver and should work cooperatively toward creating that vision. (AEF)
Descriptors: Change Strategies, Cooperative Planning, Futures (of Society), Institutional Survival