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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
Loureiro, Maria Joao; Pombo, Lucia; Moreira, Antonio – Educational Media International, 2012
Peer assessment (PA) provides opportunities for authentic assessment, autonomy and collaboration. Several authors advocate that students can benefit from PA and put forward the effects of PA on the students' learning outcomes. Questions concerning the validity and reliability of PA and PA competences are also addressed by different researchers.…
Descriptors: Program Effectiveness, Performance Based Assessment, Feedback (Response), Teacher Attitudes
Eaton, Lynn Jones; Guerra, Mario; Corliss, Stephanie; Jarmon, Leslie – Educational Media International, 2011
For the first time in history, an entire statewide public institution of higher education is extending all of its 16 campuses into the online virtual world of Second Life and is creating one of the largest virtual collaborative learning communities in the world. There are three levels of assessment and research for this initial-entry project: (1)…
Descriptors: Public Colleges, Cooperative Learning, Interdisciplinary Approach, Barriers
Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology
Wang, Feng; Hannafin, Michael J. – Educational Media International, 2008
During the past decade, WebQuests have been widely used by teachers to integrate technology into teaching and learning. Recently, teacher educators have applied the WebQuest model with preservice teachers in order to develop technology integration skills akin to those used in everyday schools. Scaffolding, used to support the gradual acquisition…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Integration, Educational Technology
Angelaina, Sophia; Jimoyiannis, Athanassios – Educational Media International, 2012
This paper reports on a case study investigating students' participation and learning presence in an educational blog implemented as a cross-thematic inquiry activity exploring and debating on the acid rain problem. Twenty-one secondary education students (14-15 years aged), coming from two separate classes, were involved. The content and…
Descriptors: Teaching Methods, Web Sites, Electronic Publishing, Web 2.0 Technologies
Vassilikopoulou, M.; Retalis, S.; Nezi, M.; Boloudakis, M. – Educational Media International, 2011
This paper presents a case study about the use of digital comics in teaching modern Greek in high schools (aged 12-13). The ultimate goal of the educational use of digital comics is to promote students' acquisition of language skills and to help them apply their imaginations and reuse their cultural experiences in creating multimodal comic-like…
Descriptors: Foreign Countries, Cartoons, Language Skills, Greek
Drexler, Wendy; Baralt, Anna; Dawson, Kara – Educational Media International, 2008
Social networking is changing the way children communicate. Most of this communication takes place outside of school, though countless Web 2.0 applications are emerging with educational potential. Students may benefit from exposure to the twenty-first century learning principles obtained through the use of emerging web applications. This article…
Descriptors: Consortia, Social Networks, Internet, Professional Development
Lim, Cher Ping – Educational Media International, 2007
Teachers' role within the ICT-mediated learning environment is a pivotal one. They have to take on the more demanding role of mediator and knowledge broker: to provide guidance, strategic support, and assistance to help students to assume increasing responsibilities for their own learning. In order for them to take on such a role, teachers have to…
Descriptors: Case Studies, Foreign Countries, Guidance, Professional Development
Wang, Yu-mei; Chen, Der-Thanq – Educational Media International, 2010
Facilitation is a key factor in ensuring the success of class discussions. Traditionally, instructors are the ones who assume the role of facilitators in discussions. Online learning environments open opportunities for students to assume the role of facilitators. In well-designed online learning communities, spontaneous facilitation would likely…
Descriptors: Electronic Learning, Computer Mediated Communication, Online Courses, Discussion Groups
Firmin, Michael W.; Wood, Whitney L. Muhlenkamp; Firmin, Ruth L.; Wood, Jordan C. – Educational Media International, 2010
The present qualitative research study addressed the overall research question of college students' pretention dynamics in the context of a university setting. Thirty-five Mac users were interviewed on a university campus that exclusively supports PC machines. Mac users shared four self-admitted pretensions related to using Macintosh computers.…
Descriptors: Sociocultural Patterns, Computers, Interviews, Student Attitudes
Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Gunawardena, Charlotte N.; Hermans, Mary Beth; Sanchez, Damien; Richmond, Carol; Bohley, Maribeth; Tuttle, Rebekah – Educational Media International, 2009
This paper proposes a theoretical framework as a foundation for building online communities of practice when a suite of social networking applications referred to as collective intelligence tools are utilized to develop a product or solutions to a problem. Drawing on recent developments in Web 2.0 tools, research on communities of practice and…
Descriptors: Learning Theories, Action Research, Online Systems, Social Networks
Jarmon, Leslie; Traphagan, Tomoko; Mayrath, Michael – Educational Media International, 2008
This paper presents an empirical study of how Second Life (SL) was utilized for a highly successful project-based graduate interdisciplinary communication course. Researchers found that an integrated threefold approach emphasizing project-based pedagogy, technical training and support, and assessment/research was effective in cultivating and…
Descriptors: Student Projects, Experiential Learning, Active Learning, Program Effectiveness
Lowther, Deborah L.; Inan, Fethi A.; Strahl, J. Daniel; Ross, Steven M. – Educational Media International, 2008
The effectiveness of Tennessee EdTech Launch (TnETL), a statewide technology program designed to meet the No Child Left Behind (NCLB) mandate, was investigated in this matched treatment-control quasi-experimental study. The goal of the program was to provide full-time, on-site technology coaches to prepare teachers to create lessons that engage…
Descriptors: School Culture, Federal Legislation, Focus Groups, Academic Achievement