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Showing 151 to 165 of 425 results Save | Export
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Masterman, Elizabeth; Walker, Simon; Bower, Matt – Educational Media International, 2013
A significant area of learning design research has been the development of software applications that guide teachers' thinking as they plan, construct and revise learning events for their students. In this paper, we review conceptualisations of, and approaches to, the activity of pedagogic design and highlight the implications for the provision of…
Descriptors: Foreign Countries, Educational Technology, Adult Education, Higher Education
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Dobozy, Eva – Educational Media International, 2013
Learning design research (LDR) is establishing itself as a separate and specialised field of educational research. Worldwide, technology-mediated learning experiences in higher and further education are on the increase. LDR investigates their success in providing effective outcomes-based and personalised learning experiences. This paper reports on…
Descriptors: Instructional Design, Educational Research, Educational Technology, Adult Education
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Friedrich, Helmut Felix; Hron, Aemilian – Educational Media International, 2011
The present study aims at investigating which factors are relevant to induce teachers' student-centered classroom computer use. Survey data were collected from 361 teachers at comprehensive schools. Based on a systemic view of technology use in schools, different individual teacher characteristics and school contextual factors were examined.…
Descriptors: Foreign Countries, Constructivism (Learning), Teacher Characteristics, Computer Uses in Education
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Hedberg, John G. – Educational Media International, 2014
Direct student experience of the real organism, object, place or environment is recognised by teachers as having powerful potential for high-quality learning. Mobile technologies offer a way for students to capture their authentic learning experiences, but rendering this rich experience into explicit and highly situated learning contexts for…
Descriptors: Teaching Methods, Educational Technology, Telecommunications, Handheld Devices
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Hedberg, John G. – Educational Media International, 2011
Over the past 40 years, the goal of using technologies within learning and teaching processes has always been the incorporation of more effective practices and strategies to redefine the task of learning. Some authors claim that the exercise is not working; other authors beseech us to rethink learning processes to the extent that we are dealing…
Descriptors: Educational Technology, Instructional Design, Teaching Methods, Indigenous Populations
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Fernández-Toro, María; Furnborough, Concha – Educational Media International, 2014
Despite the potential benefits of assignment feedback, learners often fail to use it effectively. This study examines the ways in which adult distance learners engage with written feedback on one of their assignments. Participants were 10 undergraduates studying Spanish at the Open University, UK. Their responses to feedback were elicited by means…
Descriptors: Undergraduate Students, Open Universities, Spanish, Second Language Instruction
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Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
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Fang, Linda; Tan, Hock Soon; Thwin, Mya Mya; Tan, Kim Cheng; Koh, Caroline – Educational Media International, 2011
This study seeks to understand the value simulation-based learning (SBL) added to the learning of Machining Technology in a 15-week core subject course offered to university students. The research questions were: (1) How did SBL enhance classroom learning? (2) How did SBL help participants in their test? (3) How did SBL prepare participants for…
Descriptors: Foreign Countries, Mastery Learning, Workshops, College Instruction
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Pfeil, Ulrike; Ang, Chee Siang; Zaphiris, Panayiotis – Educational Media International, 2009
We aimed to study the characteristics and usage patterns of 3D virtual worlds in the context of teaching and learning. To achieve this, we organised a full-day workshop to explore, discuss and investigate the educational use of 3D virtual worlds. Thirty participants took part in the workshop. All conversations were recorded and transcribed for…
Descriptors: Workshops, Case Studies, Performance Factors, Use Studies
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Gerber, Hannah R.; Abrams, Sandra Schamroth; Onwuegbuzie, Anthony J.; Benge, Cindy L. – Educational Media International, 2014
This article explores the impact of using commercial-off-the-shelf (COTS) videogames in a high school curriculum when developed through a connected learning frame by examining the influence that COTS videogames have on transforming students' literacy learning in-school. However, it must be noted that transforming literacy in school is about more…
Descriptors: Video Games, Teaching Methods, Educational Technology, Case Studies
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Yang, Chien-Hui; Tzuo, Pei-Wen; Komara, Cecile – Educational Media International, 2011
This research project aimed to introduce WebQuests to train special education preservice teachers in Singapore. The following research questions were posed: (1) Does the use of WebQuests in teacher preparation promote special education teacher understanding on Universal Design for Learning in accommodating students with diverse learning needs? (2)…
Descriptors: Preservice Teachers, Disabilities, Foreign Countries, Special Education Teachers
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Gerber, Hannah R.; Price, Debra P. – Educational Media International, 2013
This paper discusses how practicing teachers conceptualize commercial off the shelf (COTS) videogames within classroom-based English language arts instruction. Understanding how today's teachers perceive virtual worlds and videogames as an instructional tool for schema building within literacy development will help researchers better understand…
Descriptors: Popular Culture, Professional Development, Video Games, Teaching Methods
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Stevenson, Michael; Hedberg, John G. – Educational Media International, 2011
This paper reviews the research on the disruptive and transformative potential of newly-emerging cloud-based pedagogies. It takes into consideration the extent to which Cloud Computing can be leveraged to disseminate and scale web-based applications within and across learning contexts. It examines ideas from current literature in Web 2.0- and…
Descriptors: Constructivism (Learning), Collaborative Writing, Internet, Citizenship
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Wilkinson, Annette – Educational Media International, 2014
At the University of the Free State (UFS) in South Africa, professional development is characterised by its focus on the advancement of scholarly teaching in the disciplines. Practices followed are informed by the scholarship of teaching and learning movement. Within learning communities, special attention is given to the motivational conditions…
Descriptors: Foreign Countries, College Instruction, Professional Development, Student Motivation
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Lim, Cher Ping; Yan, Hanbing; Xiong, Xibei – Educational Media International, 2015
This paper examines how the design and implementation of a core teacher education course develops pre-service teachers' information communication technology (ICT) in education competencies in a mainland Chinese university. This course adopted a four-component instructional design system to develop its curriculum, incorporated an inquiry-based…
Descriptors: Foreign Countries, Preservice Teachers, Competence, Preservice Teacher Education
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