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Giannakas, Filippos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo; Voyiatzis, Ioannis – Education and Information Technologies, 2022
Working in groups is an important collaboration activity in the educational context, where a variety of factors can influence the prediction of the teams' performance. In the pertinent bibliography, several machine learning models are available for delivering predictions. In this sense, the main goal of the current research is to assess 28…
Descriptors: Comparative Analysis, Artificial Intelligence, Prediction, Cooperative Learning
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
Siemon, Dominik; Becker, Felix; Eckardt, Linda; Robra-Bissantz, Susanne – Education and Information Technologies, 2019
To reach their goals, companies are on a never-ending search to find new methods for innovation. In order to tackle the complex problems, which cannot be solved by a single person, the implementation of teamwork is assumed to be applicable. With this paper, we propose a framework for Collaboration Support Systems, which aims to enhance team…
Descriptors: Cooperative Learning, Teamwork, Performance, Cooperation
Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
Costa e Silva, Elsa; Lino-Neto, Teresa; Ribeiro, Eugénia; Rocha, Miguel; Costa, Manuel João – Education and Information Technologies, 2022
Team-based learning (TBL) is an active learning pedagogy developed for in-class sessions and based on the collaborative work of small groups of students. The increasing push to online and blended learning has enhanced the need to expand this pedagogy to a virtual environment, but little evidence has been produced on how students accept online…
Descriptors: Teamwork, Active Learning, Cooperative Learning, Educational Technology
Correia, Ana-Paula – Education and Information Technologies, 2020
Understanding the nature of conflict and the role that it plays in the dynamics of teamwork has the potential to improve group processes and make teams more successful. This research study investigates how learning teams deal with conflict in technology-rich environments using a mixed-method research approach. In regard to the study's quantitative…
Descriptors: Graduate Students, Teamwork, Conflict, Group Dynamics
Kumar, Amit; Mantri, Archana; Singh, Gurjinder; Kaur, Deepti Prit – Education and Information Technologies, 2022
Collaborative learning is the favored approach educators use to inculcate social skills and promote peer interactions in students. Embedded Systems is a compulsory Electronics and Communication Engineering and Electrical Engineering course, which solves real-time problems. The collaborative learning approach compliments the learning style needed…
Descriptors: Cooperative Learning, Artificial Intelligence, Learning Activities, Teaching Methods
Urien, Begoña; Erro-Garcés, Amaya; Osca, Amparo – Education and Information Technologies, 2019
Although the negative effects of mobile instant messaging have been stressed, its exponential increment justifies studying its application in education. This paper analyses whether college' students perception of WhatsApp usefulness influences cognitive processes important for teamwork (i.e., specialization and coordination), specifically for…
Descriptors: Social Media, Computer Mediated Communication, College Students, Student Attitudes
El Mhouti, Abderrahim; Nasseh, Azeddine; Erradi, Mohamed; Vasquèz, José Marfa – Education and Information Technologies, 2017
Today, the implication of Web 2.0 technologies in e-learning allows envisaging new teaching and learning forms, advocating an important place to the collaboration and social interaction. However, in e-learning systems, learn in a collaborative way is not always so easy because one of the difficulties when arranging e-learning courses can be that…
Descriptors: Cooperative Learning, Web 2.0 Technologies, Electronic Learning, Teaching Methods
Agarwal, Nitin; Ahmed, Faysal – Education and Information Technologies, 2017
Due to rapidly evolving Information System (IS) technologies, instructors find themselves stuck in the constant game of catching up. On the same hand students find their skills obsolete almost as soon as they graduate. As part of IS curriculum and education, we need to emphasize more on teaching the students "how to learn" while keeping…
Descriptors: Information Systems, Information Science Education, Cooperative Learning, Curriculum Development
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming