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Seyma Özdemir; Cemal Tosun – Education and Information Technologies, 2025
The aim of this study was to determine the visual measurement results related to the behavior/processes of solving skill-based science questions of eighth grade students by eye tracking technique. Non-experimental quantitative research method was used in the research and visual measurement results were supported by heat maps and eye splash…
Descriptors: Grade 8, Eye Movements, Problem Solving, Science Education
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Chenyue Wang; Chang Lu; Fu Chen; Xueliang Liu; Qin Zhao; Shuai Wang – Education and Information Technologies, 2024
Computational thinking (CT) competency is essential for K-12 students in the digital societies. Understanding the relationship between students' CT and relevant factors contributes to implementing and improving CT education. Most previous studies investigated the effect of demographic or attitudinal factors on CT performance; whereas few research…
Descriptors: Self Efficacy, Thinking Skills, Problem Solving, Computation
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Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
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Lajoie, Susanne P.; Poitras, Eric G.; Doleck, Tenzin; Huang, Lingyun – Education and Information Technologies, 2023
The present paper builds on the literature that emphasizes the importance of self-regulation for academic learning or self-regulated learning (SRL). SRL research has traditionally focused on count measures of SRL processing events, however, another important measure of SRL is being recognized: time-on-task. The current study captures the influence…
Descriptors: Intelligent Tutoring Systems, Self Management, Time on Task, Correlation
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Abebayehu Yohannes; Hsiu-Ling Chen – Education and Information Technologies, 2024
Flipped learning has attracted increasing attention in all grade levels in recent years and becomes an alternative to the traditional model. Even though there is a large body of research on flipped classrooms, they usually ignore the learning theories that were used to construct the curriculum and instead concentrate on the degree to which using…
Descriptors: Flipped Classroom, Mathematics Education, Engineering Education, Conventional Instruction
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Lim, Eun Mee – Education and Information Technologies, 2023
This study explores the effects of pre-service teachers' digital literacy and self-efficacy on their perception of AI education for young children in early childhood education settings. Digital literacy refers to the ability to communicate with others by using digital technology, including the ability for sharing knowledge and information after…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technological Literacy, Self Efficacy
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Abdüsselam, Mustafa Serkan; Turan-Güntepe, Ebru; Durukan, Ümmü Gülsüm – Education and Information Technologies, 2022
This study aims to evaluate the teaching of the programming process carried out through scenarios related to daily life within the framework of Reverse Engineering and the Theory of Didactical Situations. The sample of the study consists of 15 prospective computer and instructional technology education teachers. Quantitative and qualitative data…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Problem Solving
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Avci, Canan; Deniz, Mine Nur – Education and Information Technologies, 2022
Computational thinking (CT) is considered a group of problem-solving skills that the next generations are expected to possess. The most efficient way to make them acquire these skills is to incorporate CT into K-12 education. To this end, various education programs have been designed to improve teachers' and prospective teachers' competence in CT.…
Descriptors: Early Childhood Teachers, Preservice Teachers, Computation, Thinking Skills
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Yiming Liu; Xiao Hu; Jeremy Tzi Dong Ng; Zhengyang Ma; Xiaoyan Lai – Education and Information Technologies, 2025
Collaborative problem solving (CPS) has emerged as a crucial 21st century competence that benefits students' studies, future careers, and general well-being, prevailing across disciplines and learning approaches. Given the complex and dynamic nature of CPS, teacher-facing learning analytics dashboards (LADs) have increasingly been adopted to…
Descriptors: Learning Analytics, Learning Management Systems, Student Evaluation, Cooperation
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Çoban, Emre; Korkmaz, Özgen; Çakir, Recep; Ugur Erdogmus, Feray – Education and Information Technologies, 2020
The aim of this study is to determine the attitudes of pre-service teachers towards programming, the perceptions of self-efficacy about block-based programming and the opinions of pre-service teachers on the use of educational robots. This research is a quantitative and qualitative research conducted using a mixed research design. The study group…
Descriptors: Information Technology, Preservice Teachers, Student Attitudes, Programming
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Khamparia, Aditya; Pandey, Babita; Mishra, Brijendra Pratap – Education and Information Technologies, 2020
In conventional classroom driven instructor training, disabled student achieved low personality & motivation, more mental load due to lack of practical learning and unsuitable usage of learning material through different simulated contexts. Therefore, intent of proposed study is to integrate microworld game-based learning to different learning…
Descriptors: Students with Disabilities, Game Based Learning, Physical Disabilities, Elementary School Students