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Johannesen, Monica; Erstad, Ola; Habib, Laurence – Computers & Education, 2012
This article presents findings related to the sociomaterial agency of educators and their practice in Norwegian education. Using actor-network theory, we ask how Virtual Learning Environments (VLEs) negotiate the agency of educators and how they shape their teaching practice. Since the same kinds of VLE tools have been widely implemented…
Descriptors: Norwegian, Teaching Methods, Virtual Classrooms, Case Studies
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires
Gamage, Vimani; Tretiakov, Alexei; Crump, Barbara – Computers & Education, 2011
While the affordances of multi-user virtual environments (MUVEs) for teaching and learning are a subject of numerous experience reports, there is little research on educators' perceptions of various MUVE affordances claimed in the literature. We investigate the educators' perceptions of claimed MUVE affordances for learning by conducting in-depth…
Descriptors: Grounded Theory, Interviews, Virtual Classrooms, Teacher Attitudes
Korallo, Liliya; Foreman, Nigel; Boyd-Davis, Stephen; Moar, Magnus; Coulson, Mark – Computers & Education, 2012
Studies examined the potential use of VEs in teaching historical chronology to 127 children of primary school age (8-9 years). The use of passive fly-through VEs had been found, in an earlier study, to be disadvantageous with this age group when tested for their subsequent ability to place displayed sequential events in correct chronological…
Descriptors: Age, Familiarity, Short Term Memory, Foreign Countries
Lin, Yu-Ling; Tu, Yu-Zu – Computers & Education, 2012
Business simulation games (BSGs) enable students to practice making decisions in a virtual environment, accumulate experience in application of strategies, and train themselves in modes of decision-making. This study examines the value sought by players of BSG. In this study, a means-end chain (MEC) model was adopted as the basis, and ladder…
Descriptors: College Students, Virtual Classrooms, Content Analysis, Interviews
Okita, Sandra Y.; Turkay, Selen; Kim, Mihwa; Murai, Yumiko – Computers & Education, 2013
Advancements in technology have brought about new forms of learning and online instruction that allow communication through virtual representations without physically meeting in person. This study builds on previous work involving recursive feedback that tests the hypothesis that an important facet of learning-by-teaching is the opportunity to…
Descriptors: Graduate Students, Feedback (Response), Virtual Classrooms, Computer Uses in Education
Okutsu, Masataka; DeLaurentis, Daniel; Brophy, Sean; Lambert, Jason – Computers & Education, 2013
To test the concept of multiuser 3D virtual environments as media to teach semester-long courses, we developed a software prototype called Aeroquest. An aerospace design course--offered to 135 second-year students for university credits in Fall 2009--was divided into two groups: the real-world group attending lectures, physically, in a campus hall…
Descriptors: Engineering, Engineering Education, Aerospace Education, Design
Scherer, Ronny; Tiemann, Rudiger – Computers & Education, 2012
The ability to solve complex scientific problems is regarded as one of the key competencies in science education. Until now, research on problem solving focused on the relationship between analytical and complex problem solving, but rarely took into account the structure of problem-solving processes and metacognitive aspects. This paper,…
Descriptors: Virtual Classrooms, Prior Learning, Competence, Problem Solving
Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S. – Computers & Education, 2013
This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…
Descriptors: Virtual Classrooms, Ecology, Environmental Education, Natural Resources
Korallo, Liliya; Foreman, Nigel; Boyd-Davis, Stephen; Moar, Magnus; Coulson, Mark – Computers & Education, 2012
Single linear virtual timelines have been used effectively with undergraduates and primary school children to convey the chronological ordering of historical items, improving on PowerPoint and paper/textual displays. In the present study, a virtual environment (VE) consisting of three parallel related timelines (world history and the histories of…
Descriptors: World History, Memory, Serial Ordering, History
Warden, Clyde A.; Stanworth, James O.; Ren, Jian Biao; Warden, Antony R. – Computers & Education, 2013
Low cost and significant advances in technology now allow instructors to create their own virtual learning environments. Creating social interactions within a virtual space that emulates the physical classroom remains challenging. While students are familiar with virtual worlds and video meetings, they are inexperienced as virtual learners. Over a…
Descriptors: Educational Technology, Virtual Classrooms, Action Research, Best Practices
Yang, Ya-Ting Carolyn; Chuang, Ya-Chin; Li, Lung-Yu; Tseng, Shin-Shang – Computers & Education, 2013
Critical thinking (CT) and English communication are recognized as two essential 21st century competencies. To equip students with these competencies and respond to the challenges of global competition, educational technology is being developed to enhance teaching and learning. This study examined the effectiveness of integrating CT into…
Descriptors: Foreign Countries, Blended Learning, Individualized Instruction, Critical Thinking
Wu, Hui-Ling; Pedersen, Susan – Computers & Education, 2011
Because scaffolding is a crucial form of support for students engaging in complex learning environments, it is important that researchers determine which of the numerous kinds of scaffolding will allow them to educate students most effectively. The existing literature tends to focus on computer-based scaffolding by itself rather than integrating…
Descriptors: Computer Assisted Instruction, Inquiry, Science Education, Science Instruction
Hauptman, Hanoch; Cohen, Arie – Computers & Education, 2011
Students have difficulty learning 3D geometry; spatial thinking is an important aspect of the learning processes in this academic area. In light of the unique features of virtual environments and the influence of metacognitive processes (e.g., self-regulating questions) on the teaching of mathematics, we assumed that a combination of…
Descriptors: Learning Problems, Cognitive Style, Computer Simulation, Metacognition
Kruger-Ross, Matthew J.; Waters, Richard D. – Computers & Education, 2013
Following the trend of increased interest by students to take online courses and by institutions to offer them, scholars have taken many different approaches to understand what makes one student successful in online learning while another may fail. This study proposes that using the situational theory of publics will provide a better understanding…
Descriptors: Virtual Classrooms, Electronic Learning, Online Courses, Theories