NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)26
Source
Computers & Education28
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 16 to 28 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Wenli; Looi, Chee-Kit; Tan, Sini – Computers & Education, 2010
This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a Primary Grade 5 blended learning environment in Singapore. Small groups of students interacted face-to-face over a computer-mediated communication…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Interaction, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Paraskeva, Fotini; Mysirlaki, Sofia; Papagianni, Aikaterini – Computers & Education, 2010
This paper outlines a proposal for the development of educational multiplayer online games based on the activity theory, as an alternative to the current trend in multiplayer gaming and a means of promoting collaboration among students. In order to examine whether online games are engaging for learners, we consider multiple factors regarding game…
Descriptors: Educational Games, Self Efficacy, Academic Achievement, Gender Differences
Peer reviewed Peer reviewed
Direct linkDirect link
Chiu, Chiung-Hui; Hsiao, Hsieh-Fen – Computers & Education, 2010
This study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12 years old, participated in this study. The students were randomly arranged within-class into three-member groups. Each group was asked to use a…
Descriptors: Concept Mapping, Differences, Group Dynamics, Multivariate Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Onrubia, Javier; Engel, Anna – Computers & Education, 2009
Within the framework of research that describes the processes of collaborative knowledge construction in computer-supported collaborative learning (CSCL) environments, the present work has three objectives: (i) the identification of the strategies of six small groups of university students for the elaboration of written products in a CSCL…
Descriptors: Writing Strategies, Collaborative Writing, Cooperative Learning, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Warwick, Paul; Mercer, Neil; Kershner, Ruth; Staarman, Judith Kleine – Computers & Education, 2010
The focus of research into the use of the interactive whiteboard (IWB) in the classroom has been largely in relation to teacher-pupil interaction, with very little consideration of its possible use as a tool for pupils' collaborative endeavour. This paper is based upon an ESRC-funded project, which considers how pupils use the interactive…
Descriptors: Science Activities, Group Activities, Active Learning, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Biasutti, Michele – Computers & Education, 2011
The aim of this paper is to present a picture of student experience of a collaborative e-learning module in an asynchronous e-learning environment. A distance learning module on music education worth five credit points for a bachelor online degree for primary school educating teachers was assessed using a self-evaluation questionnaire that…
Descriptors: Electronic Learning, Music Education, Learning Activities, Group Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Isotani, Seiji; Mizoguchi, Riichiro; Inaba, Akiko; Ikeda, Mitsuru – Computers & Education, 2010
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners' interactions…
Descriptors: Instructional Design, Artificial Intelligence, Instructional Effectiveness, Group Dynamics
Peer reviewed Peer reviewed
Direct linkDirect link
Chu, Regina Juchun; Chu, Anita Zichun – Computers & Education, 2010
The present study intends to explore the role of collectivism and group potency at group level in predicting individual Internet self-efficacy (ISE) and individual e-learning outcomes for people aged over 45. Group learning has been widely discussed in the research into online formats. However, less study has been carried out about how…
Descriptors: Electronic Learning, Self Efficacy, Peer Relationship, Group Dynamics
Peer reviewed Peer reviewed
Direct linkDirect link
Janssen, Jeroen; Erkens, Gijsbert; Kanselaar, Gellof; Jaspers, Jos – Computers & Education, 2007
This study investigated the effects of visualization of participation during computer-supported collaborative learning (CSCL). It is hypothesized that visualization of participation could contribute to successful CSCL. A CSCL-environment was augmented with the Participation Tool (PT). The PT visualizes how much each group member contributes to his…
Descriptors: Visualization, Cooperation, Group Dynamics, Control Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Casamayor, Agustin; Amandi, Analia; Campo, Marcelo – Computers & Education, 2009
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article,…
Descriptors: Communication Problems, Intervention, Distance Education, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Kreijns, Karel; Kirschner, Paul A.; Jochems, Wim; van Buuren, Hans – Computers & Education, 2007
Most asynchronous computer-supported collaborative learning (CSCL) environments can be characterized as "functional" environments because they focus on functional, task-specific support, often disregarding explicit support for the social (emotional) aspects of learning in groups which are acknowledged by many educational researchers to…
Descriptors: Measures (Individuals), Interpersonal Competence, Cooperation, Social Support Groups
Peer reviewed Peer reviewed
Cunningham, Morag F.; Kent, Fionna H.; Muir, David – Computers & Education, 1998
The Internet-based CyberOlympics project involved 17 primary schools from five different countries competing against each other in an international sporting event (concurrent with the 1996 Atlanta Olympic Games). Activities that benefited from Internet access, difficulties involved in running such projects, and suggestions as to how schools can…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Uses in Education, Educational Resources
Peer reviewed Peer reviewed
Blin, Francoise; Wilson, Diana – Computers & Education, 1994
Considers the use of pre- and posttest results as formative evaluation tools and describes a small group evaluation of computer-assisted language learning (CALL) courseware dealing with French for banking. Test design is discussed, including standards, validity, and reliability; and results from user questionnaires are examined. (Contains 14…
Descriptors: Business Administration Education, Business Communication, Case Studies, Computer Assisted Instruction
« Previous Page | Next Page
Pages: 1  |  2