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Showing 211 to 225 of 296 results Save | Export
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Abdulwahed, Mahmoud; Nagy, Zoltan K. – Computers & Education, 2011
This paper introduces a novel model of laboratory education, namely the TriLab. The model is based on recent advances in ICT and implements a three access modes to the laboratory experience (virtual, hands-on and remote) in one software package. A review of the three modes is provided with highlights of advantages and disadvantages of each mode.…
Descriptors: Undergraduate Students, Graduate Students, Science Laboratories, Cognitive Psychology
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Lorenzo, Carlos-Miguel; Sicilia, Miguel Angel; Sanchez, Salvador – Computers & Education, 2012
Massively Multiuser On-line Learning (MMOL) Platforms, often called "virtual learning worlds", constitute a still unexplored context for communication-enhanced learning, where synchronous communication skills in an explicit social setting enhance the potential of effective collaboration. In this paper, we report on an experimental study of…
Descriptors: Educational Technology, Evaluation Methods, Student Participation, Interaction
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Jara, Magdalena; Mellar, Harvey – Computers & Education, 2010
The collection of student feedback is seen as a central strategy to monitor the quality and standards of teaching and learning in higher education institutions. The increasing use of technology to support face-to-face, blended and distance courses has led managers as well as practitioners to become increasingly concerned to identify appropriate…
Descriptors: Electronic Learning, Feedback (Response), Higher Education, Quality Control
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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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Chen, Pu-Shih Daniel; Lambert, Amber D.; Guidry, Kevin R. – Computers & Education, 2010
Widespread use of the Web and other Internet technologies in postsecondary education has exploded in the last 15 years. Using a set of items developed by the National Survey of Student Engagement (NSSE), the researchers utilized the hierarchical linear model (HLM) and multiple regressions to investigate the impact of Web-based learning technology…
Descriptors: Electronic Learning, Distance Education, Online Courses, Internet
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Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention
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Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
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Sanchez-Franco, Manuel J.; Martinez-Lopez, Francisco J.; Martin-Velicia, Felix A. – Computers & Education, 2009
Our research specifically focuses on the effects of the national cultural background of educators on the acceptance and usage of ICT, particularly the Web as an extensive and expanding information base that provides the ultimate in resource-rich learning. Most research has been used North Americans as subjects. For this reason, we interviewed…
Descriptors: Cultural Differences, Foreign Countries, Internet, Cultural Background
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Chen, Chih-Ming; Chen, Ming-Chuan – Computers & Education, 2009
Current trends clearly indicate that online learning has become an important learning mode. However, no effective assessment mechanism for learning performance yet exists for e-learning systems. Learning performance assessment aims to evaluate what learners learned during the learning process. Traditional summative evaluation only considers final…
Descriptors: Feedback (Response), Summative Evaluation, Student Evaluation, Formative Evaluation
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Paechter, Manuela; Maier, Brigitte; Macher, Daniel – Computers & Education, 2010
Within only a few years, the use of e-learning has increased rapidly in Austria. In certain subjects, up to 60% of university students report using e-learning platforms at least "sometimes" or "frequently" (Unger & Wroblewski, 2006). Yet, which aspects of e-learning do students consider important for their learning…
Descriptors: Electronic Learning, Student Attitudes, Academic Achievement, Foreign Countries
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Zydney, Janet Mannheimer – Computers & Education, 2010
This study investigated the effectiveness of multiple scaffolding tools in helping students understand a complex problem. In order to support students with this task, a multimedia learning environment was developed based on the cognitive flexibility theory (CFT) and scaffolding through computer-based tools. Seventy-nine 10th-grade students in an…
Descriptors: Instructional Design, Program Effectiveness, Educational Environment, Misconceptions
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Andreas, Konstantinidis; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli; Pomportsis, Andreas – Computers & Education, 2010
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative learning techniques to the Second Life platform. Our aim is to assess the applicability of Second Life for collaborative learning by developing virtual tools and metaphors and exploiting the representational richness of this novel medium. In order to enhance the…
Descriptors: Computer Mediated Communication, Teaching Methods, Cooperative Learning, Figurative Language
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Gonzalez, Jose A.; Jover, Lluis; Cobo, Erik; Munoz, Pilar – Computers & Education, 2010
Background: e-status is a web-based tool able to generate different statistical exercises and to provide immediate feedback to students' answers. Although the use of Information and Communication Technologies (ICTs) is becoming widespread in undergraduate education, there are few experimental studies evaluating its effects on learning. Method: All…
Descriptors: Feedback (Response), Undergraduate Study, Introductory Courses, Computer Assisted Instruction
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Johnson, Erin Phinney; Perry, Justin; Shamir, Haya – Computers & Education, 2010
This study examines the effects on early reading skills of three different methods of presenting material with computer-assisted instruction (CAI): (1) learner-controlled picture menu, which allows the student to choose activities, (2) linear sequencer, which progresses the students through lessons at a pre-specified pace, and (3) mastery-based…
Descriptors: Control Groups, Early Reading, Computer Assisted Instruction, Computer Software
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Liu, Mei-hui – Computers & Education, 2012
This study investigated the application of an online videocase discussion community into fostering preservice and inservice EFL (English as a foreign language) teachers' professional development in Taiwan. This investigation further revealed the nature and development of discussion discourse and the participating teachers' perceptions of this…
Descriptors: Foreign Countries, Electronic Learning, Preservice Teachers, Secondary School Teachers
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