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Lee, Chun-Yi; Chen, Ming-Puu. – Computers & Education, 2009
The purpose of this study was to investigate the effects of type of question prompt and level of prior knowledge on non-routine mathematical problem solving. A computer game was blended within the pattern reasoning tasks, along with question prompts, in order to demonstrate and enhance the connections between viable problem-solving strategies and…
Descriptors: Prior Learning, Problem Solving, Grade 9, Computers
Fiorina, Lorenzo; Antonietti, Alessandro; Colombo, Barbara; Bartolomeo, Annella – Computers & Education, 2007
There is a common assumption that hypermedia navigation is influenced by a learner's style of thinking, so people who are inclined to apply sequential and analytical strategies (left-thinkers) are thought to browse hypermedia in a linear way, whereas those who prefer holistic and intuitive strategies (right-thinkers) tend towards non-linear paths.…
Descriptors: Hypermedia, Cognitive Style, Prompting, Cues
Chang, Kuo-En; Chen, Yu-Lung; Lin, He-Yan; Sung, Yao-Ting – Computers & Education, 2008
This paper describes the effects of learning support on simulation-based learning in three learning models: experiment prompting, a hypothesis menu, and step guidance. A simulation learning system was implemented based on these three models, and the differences between simulation-based learning and traditional laboratory learning were explored in…
Descriptors: Computer Simulation, Prompting, Physics, Science Laboratories
Crippen, Kent J.; Earl, Boyd L. – Computers & Education, 2007
Studying worked examples and engaging in self-explanation are well supported strategies for developing self-regulated learning and improving student performance. Our efforts involve a design theory approach to creating a Web-based learning tool that uses the notion of a weekly quiz to draw students into an environment that supports the development…
Descriptors: Internet, Self Efficacy, Problem Solving, Learner Controlled Instruction
Harskamp, E.; Suhre, C. – Computers & Education, 2007
This paper evaluates the effectiveness of a student controlled computer program for high school mathematics based on instruction principles derived from Schoenfeld's theory of problem solving. The computer program allows students to choose problems and to make use of hints during different episodes of solving problems. Crucial episodes are:…
Descriptors: Program Effectiveness, Learner Controlled Instruction, Research Design, Computer Software