Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Computers & Education | 8 |
Author
Publication Type
Journal Articles | 8 |
Reports - Research | 5 |
Reports - Evaluative | 3 |
Education Level
Elementary Secondary Education | 2 |
Higher Education | 2 |
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 8 | 1 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 2 |
Netherlands | 1 |
Turkey | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Roscoe, Rod D.; Segedy, James R.; Sulcer, Brian; Jeong, Hogyeong; Biswas, Gautam – Computers & Education, 2013
To support self-regulated learning (SRL), computer-based learning environments (CBLEs) are often designed to be open-ended and multidimensional. These systems incorporate diverse features that allow students to enact and reveal their SRL strategies via the choices they make. However, research shows that students' use of such features is limited;…
Descriptors: Computer Assisted Instruction, Middle School Students, Pretests Posttests, Outcomes of Education
van der Kleij, Fabienne M.; Eggen, Theo J. H. M.; Timmers, Caroline F.; Veldkamp, Bernard P. – Computers & Education, 2012
The effects of written feedback in a computer-based assessment for learning on students' learning outcomes were investigated in an experiment at a Higher Education institute in the Netherlands. Students were randomly assigned to three groups, and were subjected to an assessment for learning with different kinds of feedback. These are immediate…
Descriptors: Feedback (Response), Student Attitudes, Computer Assisted Testing, Foreign Countries
Huang, Hui-Wen; Wu, Chih-Wei; Chen, Nian-Shing – Computers & Education, 2012
The purpose of this study was to evaluate the effectiveness of using procedural scaffoldings in fostering students' group discourse levels and learning outcomes in a paper-plus-smartphone collaborative learning context. All participants used built-in camera smartphones to learn new knowledge by scanning Quick Response (QR) codes, a type of…
Descriptors: Experimental Groups, Control Groups, Graduate Students, Photography
Kolloffel, Bas – Computers & Education, 2012
A student might find a certain representational format (e.g., diagram, text) more attractive than other formats for learning. Computer technology offers opportunities to adjust the formats used in learning environments to the preferences of individual learners. The question addressed in the current study was: does the match between a student's…
Descriptors: Cognitive Style, Visual Learning, Verbal Learning, Visualization
Clark, Douglas B.; Touchman, Stephanie; Martinez-Garza, Mario; Ramirez-Marin, Frank; Drews, Tina Skjerping – Computers & Education, 2012
Research over the past fifteen years has investigated and developed online science inquiry environments to support students engaging in authentic scientific inquiry practices. This research has focused on developing activity structures and tools to scaffold students in engaging in different aspects of these practices, but relatively little of this…
Descriptors: Language Minorities, Academic Discourse, Second Language Learning, Grade 8
Shieh, Ruey S. – Computers & Education, 2012
Technology-Enabled Active Learning (TEAL) is a pedagogical innovation established in a technology-enhanced multimedia studio, emphasizing constructivist-oriented teaching and learning. In Taiwan, an increasing number of schools are adopting the TEAL notion to deliver courses. This study examines the impact of TEAL on both student performance and…
Descriptors: Foreign Countries, Educational Technology, Constructivism (Learning), Science Activities
Tuzun, Hakan; Yilmaz-Soylu, Meryem; Karakus, Turkan; Inal, Yavuz; Kizilkaya, Gonca – Computers & Education, 2009
The implementation of a computer game for learning about geography by primary school students is the focus of this article. Researchers designed and developed a three-dimensional educational computer game. Twenty four students in fourth and fifth grades in a private school in Ankara, Turkey learnt about world continents and countries through this…
Descriptors: Private Schools, Student Attitudes, Student Motivation, Achievement Tests

Powell, Jack V.; Aeby, Victor G. Jr.; Carpenter-Aeby, Tracy – Computers & Education, 2003
Studied the use of a computer-based instructional package called SuccessMaker with disruptive students to determine its effects on locus of control and grade point average. Results of pretests and posttests showed an improvement in academic outcomes when the intervention was teacher facilitated. (LRW)
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Courseware