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Park, Ho-Ryong; Kim, Deoksoon – Computers & Education, 2011
This study investigates adult English language learners' reading-strategy use when they read online texts in hypermedia learning environments. The learners joined the online Independent English Study Group (IESG) and worked both individually and collaboratively. This qualitative case study aims (a) to assess college-level ESL learners' use of…
Descriptors: Reading Strategies, Second Language Learning, Prior Learning, English (Second Language)
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Wang, Qiyun – Computers & Education, 2010
The ability to work collaboratively is highly valued in today's workplace. However, collaboration does not often naturally happen in a group. Certain strategies must be applied to coordinate individual efforts and monitor the learning process so that effective collaboration can take place. 34 groups from 4 PGDE (Post Graduate Diploma in Education)…
Descriptors: Cooperative Learning, Foreign Countries, Teaching Methods, Graduate Study
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Heo, Heeok; Lim, Kyu Yon; Kim, Youngsoo – Computers & Education, 2010
This study aims to investigate the patterns and the quality of online interaction during project-based learning (PjBL) on both micro and macro levels. To achieve this purpose, PjBL was implemented with online group activities in an undergraduate course. Social network analysis (SNA) and content analysis were employed to analyze online interaction…
Descriptors: Student Projects, Computer Mediated Communication, Group Activities, Network Analysis
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Meyer, David – Computers & Education, 2009
A frequent task in educational settings is to assign students to groups based on stated preferences for some projects or topics. This paper introduces a web-based tool supporting both the work flow of collecting student data and the group formation. The latter is based on finding optimal solutions to suitable mathematical assignment problems,…
Descriptors: Problem Solving, Internet, Classroom Techniques, Educational Technology
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Paraskeva, Fotini; Mysirlaki, Sofia; Papagianni, Aikaterini – Computers & Education, 2010
This paper outlines a proposal for the development of educational multiplayer online games based on the activity theory, as an alternative to the current trend in multiplayer gaming and a means of promoting collaboration among students. In order to examine whether online games are engaging for learners, we consider multiple factors regarding game…
Descriptors: Educational Games, Self Efficacy, Academic Achievement, Gender Differences
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Chiu, Chiung-Hui; Hsiao, Hsieh-Fen – Computers & Education, 2010
This study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12 years old, participated in this study. The students were randomly arranged within-class into three-member groups. Each group was asked to use a…
Descriptors: Concept Mapping, Differences, Group Dynamics, Multivariate Analysis
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Chu, Regina Juchun; Chu, Anita Zichun – Computers & Education, 2010
The present study intends to explore the role of collectivism and group potency at group level in predicting individual Internet self-efficacy (ISE) and individual e-learning outcomes for people aged over 45. Group learning has been widely discussed in the research into online formats. However, less study has been carried out about how…
Descriptors: Electronic Learning, Self Efficacy, Peer Relationship, Group Dynamics
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Cunningham, Morag F.; Kent, Fionna H.; Muir, David – Computers & Education, 1998
The Internet-based CyberOlympics project involved 17 primary schools from five different countries competing against each other in an international sporting event (concurrent with the 1996 Atlanta Olympic Games). Activities that benefited from Internet access, difficulties involved in running such projects, and suggestions as to how schools can…
Descriptors: Computer Mediated Communication, Computer Simulation, Computer Uses in Education, Educational Resources