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Crook, Anne; Mauchline, Alice; Maw, Stephen; Lawson, Clare; Drinkwater, Robyn; Lundqvist, Karsten; Orsmond, Paul; Gomez, Stephen; Park, Julian – Computers & Education, 2012
There are numerous issues surrounding the provision of assessment-related feedback in Higher Education, which in recent years have been highlighted in the National Student Survey. In this paper questionnaire data from staff and students at the University of Reading are used to confirm the main issues encountered with feedback, namely problems of…
Descriptors: Video Technology, Feedback (Response), Student Surveys, College Students
Escobar-Rodriguez, Tomas; Monge-Lozano, Pedro – Computers & Education, 2012
The advent of information technologies to Universities has improved the teaching-learning process. Students can increase their learning skills using information technology. Those using the Moodle platform regularly seem to get better grades than those who rarely or never use it. This paper analyzes students' intention to use Moodle platforms to…
Descriptors: Business Administration, Intention, Information Technology, Educational Technology
Wichmann, Astrid; Rummel, Nikol – Computers & Education, 2013
Wiki-based writing possesses a great deal of educational potential, yet students face difficulties while writing a shared document. Revising a shared document, in particular, seems to be a demanding activity for students. This study investigated whether collaboration scripts can help to improve students' revision activities and overall text…
Descriptors: Collaborative Writing, Scripts, Web 2.0 Technologies, Educational Technology
Shih, Ching-Lin; Chuang, Hsueh-Hua – Computers & Education, 2013
Research in the area of educational technology has argued that the technological pedagogical content knowledge of faculty is crucial to addressing the challenge of teaching in higher education in the digital age, which is characterized by the common use of instructional technology in college classrooms and the ubiquitous presence of computing on…
Descriptors: Test Construction, Test Validity, Measures (Individuals), College Students
Bligh, Brett; Coyle, Do – Computers & Education, 2013
This paper uses an Activity Theory framework to evaluate the use of a novel, multi-screen, non-linear presentation tool. The Thunder tool allows presenters to manipulate and annotate multiple digital slides and to concurrently display a selection of juxtaposed resources across a wall-sized projection area. Conventional, single screen presentation…
Descriptors: Visual Aids, Projection Equipment, Architectural Education, Class Activities
Llamas-Nistal, Martin; Fernandez-Iglesias, Manuel J.; Gonzalez-Tato, Juan; Mikic-Fonte, Fernando A. – Computers & Education, 2013
Existing e-assessment tools may not be a panacea to address all assessment situations, as students might find the traditional pen-and-paper approach to provide their answers more convenient than typing them online. For example, constructed response or essay-based assessments will require the active participation of students and lecturers to…
Descriptors: Foreign Countries, Evaluation Methods, Student Evaluation, Grading
Elwood, James A.; MacLean, George Robert – Computers & Education, 2012
With the ongoing development of technology and its ever increasing influence in the social and educational spheres, knowing whether users will embrace technological means is of considerable importance. This article looks at Willingness to Use Technology (WUT; MacLean & Elwood, 2009), an instrument developed to assess a potential technology…
Descriptors: Foreign Countries, Educational Technology, Psychometrics, Factor Analysis
Goktas, Yuksel; Demirel, Turgay – Computers & Education, 2012
Blogs are used as a technology support tool in teaching-learning processes in contemporary schools, especially in higher education. This paper examines the effects of using blogs on prospective teachers' perceived ICT competencies and perceptions in blog-enhanced ICT courses. Both quantitative and qualitative research approaches were used in the…
Descriptors: Web Sites, Qualitative Research, Electronic Publishing, Preservice Teacher Education
Govaere Jan, L. J.; de Kruif, Aart; Valcke, Martin – Computers & Education, 2012
In view of supporting the study of the complex domain of equine obstetrics, a Foal"in"Mare multimedia package with 3D designs has been developed. The present study centers on questions as to the most optimal implementation of the multimedia package in veterinary education. In a pretest-posttest cross-over design, students were randomly assigned to…
Descriptors: Veterinary Medical Education, Self Efficacy, Curriculum Implementation, Skill Development
Whitworth, Andrew – Computers & Education, 2012
This paper investigates a "grand" educational technology innovation through theoretical lenses inspired by Cervero and Wilson's (1994, 1998) work. Through taking this approach it is possible to show how ideas about the form of the innovation and perceptions of its ultimate "success" or "failure", varied between stakeholder groups. The project was…
Descriptors: Educational Innovation, Educational Technology, College Faculty, Stakeholders
Craig, Scotty D.; Gholson, Barry; Brittingham, Joshua K.; Williams, Joah L.; Shubeck, Keith T. – Computers & Education, 2012
Two experiments explored the role of vicarious "self" explanations in facilitating student learning gains during computer-presented instruction. In Exp. 1, college students with low or high knowledge on Newton's laws were tested in four conditions: (a) monologue (M), (b) questions (Q), (c) explanation (E), and (d) question + explanation (Q + E).…
Descriptors: Honors Curriculum, Class Activities, Learning Activities, Physics
Tzeng, Jeng-Yi – Computers & Education, 2011
Technology-acceptance tests are traditionally conducted after users have obtained at least a certain amount of experience with a technology. Taking college students who had no real interaction with a prospective eportfolio system, this study investigated both their perceptions of the system and the perceptions' association with attitude towards…
Descriptors: Change Agents, Portfolios (Background Materials), Student Attitudes, Adoption (Ideas)
Vangsnes, Vigdis; Gram Okland, Nils Tore; Krumsvik, Rune – Computers & Education, 2012
This article focuses on the didactical implications when commercial educational computer games are used in Norwegian kindergartens by analysing the dramaturgy and the didactics of one particular game and the game in use in a pedagogical context. Our justification for analysing the game by using dramaturgic theory is that we consider the game to be…
Descriptors: College Students, Computer Games, Preschool Children, Kindergarten
Lee, Chwee Beng – Computers & Education, 2013
The use of computers for learning is often a complex issue which involves cognitive and metacognitive concerns. This gives rise to our interest in examining the intention to use technology with relation to regulation of cognition. The use of technology for learning would necessarily require learners to exercise a certain level of regulation over…
Descriptors: Telecommunications, Age Differences, College Students, Gender Differences
Desrochers, Marcie N.; Shelnutt, Jane M. – Computers & Education, 2012
Interactive instructional methods are characterized by engaging students with the course material and involve delivering feedback for their efforts. Using a mixed 2 x 2 factorial experiment, we compared the effects of multiple choice answer formats (word versus letter) and methods (automated versus manual) on 70 undergraduate students' acquisition…
Descriptors: Feedback (Response), Undergraduate Students, Student Attitudes, Instructional Materials