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Grayson, Randall – Camping Magazine, 1998
Special events break up the monotony of the regular camp program. Staff participation, clear instructions, and hype are the three key elements to a successful special event. Twelve sports-based "record-breaking" events, and 14 arts-based events are described. (TD)
Descriptors: Art Activities, Athletics, Camping, Games
Sobel, Jeffrey – Camping Magazine, 1993
Details instructions for four cooperative games primarily for young children. The games are of low to moderate activity level and involve partners or a group circle. Descriptions include variations of the game and helpful hints for making the game more successful. (KS)
Descriptors: Camping, Childrens Games, Cooperation, Group Activities
Jordan, Debra J. – Camping Magazine, 1998
Learning names is vital to the enjoyment and productivity of a group. Presents four games to help campers learn each others' names. Sidebar presents three additional teambuilding activities and ice breakers. (TD)
Descriptors: Camping, Games, Group Activities, Group Unity
Rothschild, Jack – Camping Magazine, 2001
Steps in integrating character values into the camp curriculum are: having a vision, choosing character values and relating them to program activities, providing incentives, ensuring that all levels can be completed during the camp session, making the program age-appropriate, providing staff training, tracking campers' progress, seeking feedback,…
Descriptors: Adventure Education, Camping, Curriculum Development, Group Activities
Ditter, Bob – Camping Magazine, 2001
The most essential set of skills that camp directors can impart to staff are effective group skills. One trick to working with campers in groups is to formalize brief meetings as part of the program. Types of meetings described are daily group, bunk, or cabin meetings; briefing and debriefing before and after activities; public appreciation;…
Descriptors: Camping, Feedback, Group Activities, Group Behavior
Cameron, Sandy – Camping Magazine, 1998
Storytelling can help campers build confidence and enhance their communication skills. Techniques include choosing a short, familiar story; learning major points and retelling in one's own words; introducing the story; practicing facial expressions, gestures, voice inflections, and body movements; and telling the story in a small group in a quiet…
Descriptors: Camping, Communication Skills, Enrichment Activities, Group Activities
Schricker, George – Camping Magazine, 1992
Describes the following steps to encourage the natural process of story-making within groups: finding an appropriate setting; sitting in a circle; involving group members through drawings; adding movement; combining individual's drawings to create a group story; rehearsing the story for presentation; finding a proper spot for the performances; and…
Descriptors: Camping, Children, Creativity, Elementary Secondary Education
Stanger, Annie Moretz – Camping Magazine, 1999
Rainy days are opportunities to teach campers about weather and to plan activities around a rain theme. Indoor and outdoor science-based activities concerned with rain, water, or water conservation are suggested for specific age groups from ages 5-7 through 11-14. Campers can also develop ideas for activities using questions provided. (CDS)
Descriptors: Camping, Conservation (Environment), Environmental Education, Experiential Learning
Grayson, Randall – Camping Magazine, 1996
Stresses the importance of planning ahead for rainy day activities at camp. Suggested outdoor activities include learning to build a fire in the rain, dam building, canoe puzzles, and holey garbage-can fill; indoor activities include crafts, pass the present, human game pieces, and opportunities for cabin groups to plan and host a fun activity.…
Descriptors: Environmental Education, Games, Group Activities, Learning Activities
Bunting, Camille T. – Camping Magazine, 1988
Using planned, sequenced "group initiative tasks," effective cooperative skills can be taught and practiced in an atmosphere of fun and challenge. Such tasks are presented to a group for problem solving, using the physical and intellectual resources of the entire group. (JMM)
Descriptors: Communication (Thought Transfer), Cooperation, Decision Making, Group Activities
Evans, Faith; Sanborn, Jane – Camping Magazine, 1996
Organized beginning and ending activities help campers articulate their experiences and feelings. Gives examples of playful beginning activities that help campers meet each other and support and celebrate the camp's vision for them. Presents ending experiences that bring closure to, and reinforce the positive aspects of, the experience, whether it…
Descriptors: Adjustment (to Environment), Affective Objectives, Camping, Group Activities
Rule, Michael – Camping Magazine, 1998
Creativity exercises, or creater-cizes, can help camp staff generate ideas and solve problems. Common techniques are brainstorming, story-boarding, analogies and metaphors, association and free association, spinning, and lists. Defines and gives examples of each technique. (SAS)
Descriptors: Association (Psychology), Camping, Creativity, Group Activities
Henchey, Kathy; Carvajal, Michelle – Camping Magazine, 2000
Three activities are described to teach campers the importance of minimizing their impact on the environment. Soil Buggy Bingo shows fire's impact on living things in the soil; Food Web demonstrates how everything in an ecosystem is interconnected; and Camouflaging--Field versus Woods shows the difference between wooded and cleared areas in the…
Descriptors: Camping, Conservation (Environment), Ecology, Educational Games
McFarlane, Patrick S. – Camping Magazine, 1996
Discusses cultural and individual differences in point of reference, communication behaviors, and perception as factors to address in creating camp programs that are inclusive and considerate of diversity issues. Presents activities that can raise campers' awareness of these issues and bring them together. (TD)
Descriptors: Camping, Cultural Awareness, Cultural Pluralism, Ethnic Relations
Glew, Frank – Camping Magazine, 1990
Describes a simulation exercise for campers and an accompanying curriculum unit--"Thresholds of Extinction"--that addresses the issues of endangered species. Uses this context to illustrate steps in the process of values development: awareness, gathering data, resolution (decision making), responsibility (acting on values), and…
Descriptors: Activity Units, Camping, Educational Games, Endangered Species
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