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Gillespie, Jethro – Art Education, 2016
Oliver Herring, the creator of TASK, defines it as: "[a]n improvisational event with a simple structure and very few rules... TASK's open-ended, participatory structure creates almost unlimited opportunities for a group of people to interact with one another and their environment. TASK's flow and momentum depend on the tasks written and…
Descriptors: Play, Role, Learning Experience, Problem Solving
Watson, Andrew D. – Art Education, 2015
According to Vande Zande (2007), understanding the Design Process can help students become stronger critical thinkers. With this in mind, Andrew Watson decided to undertake an observational case study in which he focused directly on Design Thinking and addressed it more intentionally in his teaching. The hope was to understand how students saw…
Descriptors: Design, Critical Thinking, Creative Thinking, Observation
Sakatani, Ken; Pistolesi, Edie – Art Education, 2009
Every once in a while, stray fragments from art or popular culture spark one's imaginations and trigger an idea for developing an art curriculum project. In this article, the authors begin with the interior world of extraterrestrial aliens within the Grand Central Station locker from "Men in Black II," and led eventually to the authors' students…
Descriptors: Personal Space, Popular Culture, Imagination, Space Exploration