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Showing 91 to 105 of 141 results Save | Export
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Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
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Chu, Hui-Chun; Yang, Kai-Hsiang; Chen, Jing-Hong – Interactive Learning Environments, 2015
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based…
Descriptors: Foreign Countries, Concept Mapping, Educational Games, Computer Games
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Pham, Thanh Thi Hong; Renshaw, Peter – Pedagogies: An International Journal, 2015
This study employs design-based research to investigate how university teachers and their students from Vietnam perceived and adapted an evidence-based pedagogy known as "student-teams achievement division" (STAD). Two hundred and twenty one students and their teachers from three classes at a Vietnamese university participated in this…
Descriptors: Foreign Countries, College Students, Evidence Based Practice, Cultural Context
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Anstadt, Scott P.; Bradley, Shannon; Burnette, Ashley; Medley, Lesley L. – International Review of Research in Open and Distance Learning, 2013
Due to the unique applications of virtual reality in many modern contexts, Second Life (SL) offers inimitable opportunities for research and exploration and experiential learning as part of a distance learning curriculum assignment. A review of current research regarding SL examined real world social influences in online interactions and what the…
Descriptors: Computer Simulation, Distance Education, Social Work, Constructivism (Learning)
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Luckner, John L.; Becker, Sharon J. – Odyssey: New Directions in Deaf Education, 2013
Self-advocacy occurs when deaf or hard of hearing individuals explain to hearing teachers, classmates, bosses, and officemates the nature of their hearing loss, their language skills, and the accommodations they require in order to effectively do their work, participate in conversations, and get involved in other activities. Self-advocacy may be…
Descriptors: Deafness, Language Skills, Academic Accommodations (Disabilities), Student Rights
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Miller, Carol – International Journal of Teaching and Learning in Higher Education, 2014
This study is a test of the effectiveness of a classroom role-playing exercise used to increase the understanding of cultural practices with which many Midwestern college students are uncomfortable. I employed a pre-test/post-test comparison group design. Students enrolled in two sections of a general education global issues course (N = 56) were…
Descriptors: Collectivism, Role Playing, Cultural Awareness, College Students
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Sweeney, Catherine; O'Sullivan, Eleanor; McCarthy, Marian – Journal of the Scholarship of Teaching and Learning, 2015
Palliative care is a complex area of healthcare best delivered by an interdisciplinary team approach. Breaking bad news is an inherent part of caring for people with life-limiting conditions. This study aims to explore an interdisciplinary breaking bad news role-play in a palliative care module. Participants were undergraduate medical and nursing…
Descriptors: Interdisciplinary Approach, Role Playing, Integrated Activities, Caring
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Reinders, Hayo; Wattana, Sorada – Language Learning & Technology, 2014
This paper reports on a study into the effects of digital game play on learners' Willingness to Communicate (WTC), or individuals' "readiness to enter into discourse at a particular time with a specific person or persons, using a L2" (MacIntyre, Dörnyei, Clément, & Noels, 1998, p. 547). Thirty Thai learners of English as a foreign…
Descriptors: Interpersonal Communication, Readiness, English (Second Language), Computer Games
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Ruan, Youjin; Duan, Xiaoju; Du, Xiang Yun – Language, Culture and Curriculum, 2015
This study focuses on how beginner learners in a task-based teaching and learning (TBTL) environment perceive what is motivating to them in the process of learning Chinese as a foreign language at Aalborg University, Denmark. Drawing upon empirical data from surveys, group interviews and participant observation, this study explores which kinds of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Learning Motivation
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Farmer, Kevin; Meisel, Steven I.; Seltzer, Joe; Kane, Kathleen – Journal of Management Education, 2013
The Mock Trial is an experiential exercise adapted from a law school process that encourages students to think critically about theories, topics, and the practice of management in an innovative classroom experience. Playing the role of attorneys and witnesses, learners ask questions and challenge assumptions by playing roles in a trial with…
Descriptors: Instructional Innovation, Critical Thinking, Legal Education (Professions), Teaching Methods
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Goldingay, Sophie; Land, Clare – Journal of Open, Flexible and Distance Learning, 2014
Many social-work students enrolled in a particular Australian university approach the pre-practicum practice skills unit with dread, due to the required role-play exercises. Online distance students could be seen to be challenged even further in their preparation for practicum, due to a perception that they are learning practice skills on their…
Descriptors: Distance Education, Social Work, Teaching Methods, Role Playing
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Masouleh, Fatemeh Abdollahizadeh; Arjmandi, Masoumeh; Vahdany, Fereydoon – Universal Journal of Educational Research, 2014
This study deals with the application of the pragmatics research to EFL teaching. The need for language learners to utilize a form of speech acts such as request which involves a series of strategies was significance of the study. Although defining different speech acts has been established since 1960s, recently there has been a shift towards…
Descriptors: Teaching Methods, English (Second Language), Second Language Learning, Second Language Instruction
Neff, Peter; Rucynski, John, Jr. – English Teaching Forum, 2013
This article discusses the role of culture in language teaching and provides activities for introducing culture in the classroom, focusing on teaching context and methodology to integrate culture. The authors outline five activities that can be adapted to the language level and interests of students. Instructions for each activity include language…
Descriptors: Cultural Awareness, Teaching Methods, Role, Class Activities
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
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Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
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