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Cejudo, Javier; Latorre, Sebastián – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The aim of the present research is to experimentally assess the effects of a videogame program ("Spock") for improving emotional intelligence (EI) as an ability among a sample of adolescents. Method: The sample was made up of 92 adolescents, aged 17 to 19, who were currently studying the second year of…
Descriptors: Video Games, Educational Technology, Emotional Intelligence, Adolescents
Mokhtari, Kouider; Neel, Joanna L.; Kaiser, Forrest; Le, Hong-Hai – International Electronic Journal of Elementary Education, 2015
In this exploratory quasi-experimental case study, we assessed the promise of a yearlong supplemental reading intervention with a small pilot group of at-risk first grade readers in an elementary school setting. Using standardized measures of reading proficiency, we found that after 47 hours of one-on-one tutoring instruction, students read…
Descriptors: Quasiexperimental Design, Reading Instruction, Elementary School Teachers, Grade 1
Wagaba, Francis; Treagust, David F.; Chandrasegaran, A. L.; Won, Mihye – Research in Science & Technological Education, 2016
Background: Enhancing students' metacognitive abilities will help to facilitate their understanding of science concepts. Purpose: The study was designed to conduct and evaluate the effectiveness of a repertoire of interventions aimed at enhancing secondary school students' metacognitive capabilities and their achievements in science. Sample: A…
Descriptors: Metacognition, Scientific Concepts, Light, Teaching Methods
Bramesfeld, Kosha D.; Good, Arla – Teaching of Psychology, 2016
In this article, we present the results of two studies that evaluated an experiential intersectionality awareness activity, "C'est La Vie: The Game of Social Life." For Study 1 (N = 55), we content analyzed students' short answer responses about inequality written before and after playing "C'est La Vie." Study 2 compared a…
Descriptors: Games, Simulation, Control Groups, Pretests Posttests
Jabar, Syaril Izwann; Albion, Peter R. – Online Learning, 2016
Based on Chickering and Gamson's (1987) Seven Principles for Good Practice, this research project attempted to revitalize the principles by merging them with Merrill's (2006) Different Levels of Instructional Strategy. The aim was to develop, validate, and standardize a measurement instrument (DLISt7) using a pretest-posttest Internet…
Descriptors: Teaching Methods, Measurement Techniques, Test Construction, Pretests Posttests
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Hazaea, Abduljalil Nasr; Alzubi, Ali Abbas – Novitas-ROYAL (Research on Youth and Language), 2017
Discourse-based approaches to EFL reading have shifted the students' passive role to become 'text resistant'. This paper examines the extent to which Critical Discourse Analysis (CDA) enhances analytical reading practices in English as a Foreign Language (EFL) reading context among Preparatory Year students at Najran University. The paper…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis
Codish, David; Ravid, Gilad – Interdisciplinary Journal of E-Learning and Learning Objects, 2014
Gamification in education is being used as a way to increase student engagement and learning. While carrying a big promise, little is known about how students with different personalities, specifically extraverts and introverts, are influenced by game elements and mechanics: knowledge that is essential to ensure that implementing gamification will…
Descriptors: Educational Games, Learner Engagement, Play, Personality Traits
Demircioglu, Salih; Sezgin Selçuk, Gamze – Asia-Pacific Forum on Science Learning and Teaching, 2016
The purpose of this research was to examine the effects of two different methods of teaching physics (Case-based Learning and Traditional Instruction) on the conceptual understanding of 9th-grade students regarding topics related to energy. The research was conducted in two different 9th-grade classes in a high school. The research used a…
Descriptors: High School Students, Secondary School Science, Physics, Science Instruction
Madkour, Magda; Mohamed, Rafik Ahmed Abdel Moati – English Language Teaching, 2016
While most research studies on the theory of multiple intelligences focused on the application of the multiple intelligences domains as separate components, this quasi-experimental research targeted the effect of multiple intelligences as integrated abilities for teaching and learning English at higher education. The purpose of this study was to…
Descriptors: Higher Education, College Students, Language Proficiency, Multiple Intelligences
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
Qasem, Arwa Ahmed Abdo; Viswanathappa, G. – Journal of Information Technology Education: Research, 2016
Integrating Information and Communication Technology (ICT) into teaching and learning is a growing area that has attracted many educators' attention in recent years. Teachers need to be involved in collaborative projects and development of intervention change strategies, which include teaching partnerships with ICT as a tool. Teacher perceptions…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Teacher Attitudes
Hamzaoglu, Harika; Koçoglu, Zeynep – Educational Media International, 2016
The present study was designed to investigate: (a) the effect of podcasts in EFL students' oral performance, (b) the effect of podcasts in EFL students' speaking anxiety, (c) the relationship between speaking anxiety and oral performance, and (d) EFL students' perceptions of using podcasts. This study was conducted in a high school in Istanbul,…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Speech Communication
Muhlisin, Ahmad; Susilo, Herawati; Amin, Mohamad; Rohman, Fatchur – Asia-Pacific Forum on Science Learning and Teaching, 2016
The purposes of this study were to: 1) Examine the effect of RMS learning model towards critical thinking skills. 2) Examine the effect of different academic abilities against critical thinking skills. 3) Examine the effect of the interaction between RMS learning model and different academic abilities against critical thinking skills. The research…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Scientific Concepts
Coomber, Matthew – TESL-EJ, 2016
Second language writers need to develop the ability to revise their writing independently of third party advice; thus, it is important that teachers devise methods by which to promote habits of self-directed revision. This quasi-experimental study investigates three classroom activities designed to encourage students to independently revise essays…
Descriptors: Writing (Composition), Revision (Written Composition), Quasiexperimental Design, College Students