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Delise, Lisa A.; Mello, Abby L. – Management Teaching Review, 2017
The Widget design task is an in-class, experiential exercise that affords students the opportunity to develop interpersonal skills in group negotiation. Students engage in new product design in committees of two dyads where one dyad represents Consumer Research and the other represents Strategic Management. Task information creates different…
Descriptors: Experiential Learning, Interpersonal Competence, Skill Development, Conflict Resolution
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Mentzer, Nathan; Laux, Dawn; Zissimopoulos, Angelika; Richards, K. Andrew R. – Journal of Technology Education, 2017
Peer evaluation of team member effectiveness is often used to complement cooperative learning in the classroom by holding students accountable for their team contributions. Drawing on the tenants of self-determination theory, this study investigated the impact of formative peer evaluation in university level team-based design projects. The…
Descriptors: Peer Evaluation, Formative Evaluation, Intervention, Teamwork
Lee, Young Ah; Chen, Shwu-Meei; Chang, Chen-Ni; Yoneda, Fusako – Professional Educator, 2017
This study used qualitative case study methods to investigate how a particular community of practice located in a Midwest university influenced the M.Ed./PDS graduates' perceptions of working with diverse students. We use the term multicultural education to refer to the orientations and practices of the M.Ed. program and how the graduates thought…
Descriptors: Multicultural Education, Communities of Practice, Student Diversity, Qualitative Research
Warr, Melissa; West, Richard E. – Interdisciplinary Journal of Problem-based Learning, 2020
This article describes the implementation of an interdisciplinary design studio as a means to teach creative problem-solving through project-based learning. "Learning and Innovation Skills" has been designated as a core skill that students need to be successful in today's world, and project-based learning is one approach to helping…
Descriptors: Interdisciplinary Approach, Student Projects, Active Learning, Teaching Methods
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Doman, Marguerite; Besmer, Andrew; Olsen, Anne – Journal of Information Systems Education, 2015
In this article, we discuss the use of Pellerin's Four Dimension Leadership System (4-D) as a way to manage teams in a classroom setting. Over a 5-year period, we used a modified version of the 4-D model to manage teams within a senior level Software Engineering capstone course. We found that this approach for team management in a classroom…
Descriptors: Engineering Education, Computer Science Education, Computer Software, Programming
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Killian, Mark; Bastas, Hara – Journal of the Scholarship of Teaching and Learning, 2015
Relevant in many academic contexts, recent scholarship in sociology has challenged departments to improve the public face of the discipline through introductory classes. However, this scholarship has not addressed how departments can improve the discipline's public face while maintaining student performance. It is one thing to create an engaging…
Descriptors: Learning Strategies, Sociology, Introductory Courses, Teaching Methods
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Lee, Hye-Jung; Kim, Hyekyung; Byun, Hyunjung – Innovations in Education and Teaching International, 2017
This study analyses how high-achieving students approach team project-based learning (TPBL) and aims to identify the implications and challenges of TPBL practice in higher education. After interviewing 32 high-achieving students and surveying 1022 additional students at a South Korean university, we found that four factors were particularly…
Descriptors: High Achievement, Active Learning, Student Projects, Teamwork
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Graham, Christian; Jones, Nory B. – International Journal of Virtual and Personal Learning Environments, 2016
Information-systems development continues to be a difficult process, particularly for virtual teams that do not have the luxury of meeting face-to-face. The research literature on this topic reinforces this point: the greater part of database systems development projects ends in failure. The use of virtual teams to complete projects further…
Descriptors: Educational Technology, Technology Uses in Education, Teamwork, Databases
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Sullivan, Lisa H. – AERA Online Paper Repository, 2016
This paper describes outcomes of a series of teacher professional development grants that put teachers in the driver's seat of their own professional learning. Teachers used grant funds to build a team, select a focus for their teams' professional growth, and take actions that they felt would be most effective in helping them improve their…
Descriptors: Professional Autonomy, Faculty Development, Grants, Teamwork
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Shin, Myeong-Hee – English Teaching, 2018
The study aims to investigate the effect of project-based learning on students' motivation and their self-efficacy. Project-based learning is an instructional technique which has been proven to be effective because it allows students to play an active role in their own learning process. By participating in a project-based learning model, students…
Descriptors: Student Motivation, Self Efficacy, Student Projects, Active Learning
Goldstone, Linda; Thurlow, Martha L.; Liu, Kristi K.; Lazarus, Sheryl S. – National Center on Educational Outcomes, 2018
The purpose of this study was to gather in-depth information about teachers' experiences with accessibility features and accommodations in the classroom and on assessments. Expanded options for accessibility, beyond accommodations, has accompanied the increased implementation of technology-based assessments. Asynchronous online focus groups were…
Descriptors: Teacher Attitudes, Accessibility (for Disabled), Educational Technology, Technology Uses in Education
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Tomlin, Kathleen A.; Metzger, Matthew L.; Bradley-Geist, Jill; Gonzalez-Padron, Tracy – Journal of Management Education, 2017
Ethics blind spots, which have become a keystone of the emerging behavioral ethics literature, are essentially biases, heuristics, and psychological traps. Though students typically recognize that ethical challenges exist in the world at large, they often fail to see when they are personally prone to ethics blind spots. This creates an obstacle…
Descriptors: Ethics, Self Concept, Social Psychology, Heuristics
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Havelka, Douglas – Journal of Information Systems Education, 2016
A study was performed to test the impact of factors suggested by social capital and social cognitive theories as important antecedents to team performance on information technology (IT) course projects. Specifically, the impact of personal outcome expectations and social interaction ties on the quality and quantity of knowledge sharing is…
Descriptors: Student Projects, Social Capital, Social Theories, Social Cognition
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Coenders, Fer – Chemistry Education Research and Practice, 2016
In 21st century education students should have ample opportunities to collaborate on authentic problems. Many teachers however find it difficult to make the transfer from teacher to student-centered education. Giving students autonomy can be disquieting to teachers, as they fear to lose control of student learning. Teachers in a teacher…
Descriptors: Cooperative Learning, Teamwork, Student Journals, Teaching Methods
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Fuchs, Carolin – Language Learning & Technology, 2019
This study explores critical incidents regarding differing cultures-of-use in telecollaboration against the backdrop of Hong Kong and German teacher education contexts. The rationale for the exchange was to model technology use and task design with the ultimate goal of internationalizing teacher education and supporting global citizenship.…
Descriptors: Critical Incidents Method, Teacher Education Programs, Cross Cultural Studies, International Education
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