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Showing 1 to 15 of 91 results Save | Export
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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article aims to enlighten how individuals apply and develop cooperative and computational thinking in online collaborative challenges, and what ludic features support or discourage such approaches. Over n = 1400 subjects have been involved with a quantitative survey about three collaboration-based video games--i.e. "Overwatch,"…
Descriptors: Video Games, Group Activities, Cooperative Learning, Logical Thinking
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Ritz, Hadas; Schneider-Bentley, Lisa – Advances in Engineering Education, 2018
Collaborative learning is well-established as a method to improve student learning and retention in engineering classrooms. One problem with collaborative learning is difficulty maximizing engagement of all students during group activities. We tested a change in implementation of collaborative problem solving sessions (Workshops) in a first-year…
Descriptors: Undergraduate Students, Cooperative Learning, Problem Solving, Calculus
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Adair, Desmond; Jaeger, Martin; Price, Owen M. – International Journal of Higher Education, 2018
The use of a portfolio curriculum approach, when teaching a university introductory statistics and probability course to engineering students, is developed and evaluated. The portfolio curriculum approach, so called, as the students need to keep extensive records both as hard copies and digitally of reading materials, interactions with faculty,…
Descriptors: Active Learning, Introductory Courses, Statistics, Probability
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Papadakis, Stamatios – International Journal of Web-Based Learning and Teaching Technologies, 2018
The teaching and learning of programming are often considered a difficult topic for both teachers and students, due to its complexity and abstract nature. The traditional teaching approaches are unable to contribute substantially to the development of the necessary cognitive models by the students, producing high rates of failure and dropout in…
Descriptors: Foreign Countries, Programming, Secondary School Students, Cooperative Learning
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Erbil, Deniz Gökçe; Kocabas, Ayfer – Journal of Research in Childhood Education, 2018
In this study, the effects of applying the cooperative learning method on the students' attitude toward democracy in an elementary 3rd-grade life studies course was examined. Over the course of 8 weeks, the cooperative learning method was applied with an experimental group, and traditional methods of teaching life studies in 2009, which was still…
Descriptors: Cooperative Learning, Democracy, Elementary School Students, Grade 3
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Fokides, Emmanuel – Journal of Information Technology Education: Research, 2017
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts. Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these…
Descriptors: Programming, Computer Games, Elementary School Students, Teaching Methods
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Felderman, Theresa A. – Community College Journal of Research and Practice, 2016
Researchers demonstrated the effectiveness of interteaching relative to lecture in 4-year university classrooms, but exploration in other settings is deficient. This systematic replication examines the extent to which interteaching leads to increased exam scores compared to traditional lecture in the community college classroom. Participants in…
Descriptors: College Students, Lecture Method, Cooperative Learning, Teamwork
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Bachtiar, Suhaedir; Zubaidah, Siti; Corebima, Aloysius Duran; Indriwati, Sri Endah – Issues in Educational Research, 2018
This research aimed to investigate the spiritual and social attitudes of students with different academic abilities towards four educational models: problem based learning (PBL); numbered heads together (NHT); integrated PBL and NHT; and multi-strategies model. This quasi-experimental investigation employed a pretest-posttest non-equivalent…
Descriptors: Student Attitudes, Problem Based Learning, Quasiexperimental Design, Pretests Posttests
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Du, Jianxia; Wang, Chuang; Zhou, Mingming; Xu, Jianzhong; Fan, Xitao; Lei, Saosan – Interactive Learning Environments, 2018
The present investigation examines the multidimensional relationships among several critical components in online collaborative learning, including group trust, communication media, and interactivity. Four hundred eleven university students from 103 groups in the United States responded survey items on online collaboration, interactivity,…
Descriptors: College Students, Cooperative Learning, Trust (Psychology), Electronic Learning
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Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2016
Teaching programming and mobile application development concepts can be challenging for instructors; however, teaching an interdisciplinary class with varied skill levels amplifies this challenge. To encompass a broad range of students, many instructors have sought to improve their lessons and methods by experimenting with group/team programming.…
Descriptors: Programming, Design, Computer Oriented Programs, Telecommunications
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Butler, Allison G.; Lenore, Sandra; Nunez, Jenifer – Psychology Learning and Teaching, 2018
An innovative learning partnership took place between undergraduates in an educational psychology course and fifth graders at a local elementary school. The goals for the partnership were: (a) to use videoconferencing to provide educational psychology students with a window into a live classroom, thus allowing opportunities to see theories and…
Descriptors: Videoconferencing, Educational Psychology, Undergraduate Students, Grade 5
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Khalil, Hanan; Ebner, Martin – Universal Journal of Educational Research, 2017
The purpose of this study was to investigate the effect of using synchronous and asynchronous communication tools in online group activities to develop collaborative learning skills. An experimental study was implemented on a sample of faculty of education students in Mansoura University. The sample was divided into two groups, a group studied…
Descriptors: Foreign Countries, Computer Mediated Communication, Synchronous Communication, Asynchronous Communication
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Zengin, Yilmaz; Tatar, Enver – Educational Technology & Society, 2017
The aim of this study was to evaluate the implementation of the cooperative learning model supported with dynamic mathematics software (DMS), that is a reflection of constructivist learning theory in the classroom environment, in the teaching of mathematics. For this purpose, a workshop was conducted with the volunteer teachers on the…
Descriptors: Computer Software, Mathematics Instruction, Cooperative Learning, Educational Technology
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Parson, Vanessa; Bignell, Simon – Online Learning, 2017
Three-dimensional multi-user virtual environments (MUVEs) have the potential to provide experiential learning qualitatively similar to that found in the real world. MUVEs offer a pedagogically-driven immersive learning opportunity for educationalists that is cost-effective and enjoyable. A family of digital virtual avatars was created within…
Descriptors: Cooperative Learning, Computer Simulation, Problem Based Learning, Teaching Methods
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Garrett, Kristi N.; Benson, Angela D. – Online Journal of Distance Learning Administration, 2017
From a quantitative perspective, this study examined the instructional design knowledge of higher education instructors and others within the instructional design/technology arena who are members of a global educational based Internet forum. Results showed significant difference in opinions between genders, where males were more inclined to…
Descriptors: Instructional Design, College Faculty, Internet, Attitude Measures
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