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Raffaele Di Fuccio; Joanna Kic-Drgas; Joanna Wozniak – Smart Learning Environments, 2024
This paper addresses the limited exploration of the impact of virtual and augmented reality on the learning process, particularly within the context of foreign language learning among young learners. Motivated by this research gap, the EULALIA, conducted from 2019 to 2023 (2019-1-IT02-KA203-063228), sought to evaluate the efficacy of integrating…
Descriptors: Computer Simulation, Computer Oriented Programs, Second Language Learning, Cultural Awareness
Pascasie Nyirahabimana; Evariste Minani; Mathias Nduwingoma; Imelda Kemeza – Education and Information Technologies, 2024
Students ability to build correct knowledge relies on their understanding of concepts. Students must understand the concept well before applying it in real-life situations. With the advent of technology, teaching and learning quantum physics has been made easier and more effective in enhancing students' critical thinking and conceptual…
Descriptors: Quantum Mechanics, Physics, Multimedia Materials, Scientific Concepts
Jane Pye; Jasmine Fledderjohann – Journal of Experiential Education, 2024
Background: The teaching and learning of skills in a classroom setting are often thought to require a resource-intensive approach. Purpose: This study explores the impact of a relatively basic and short communication skills teaching session on postgraduate students' self-perception of their skills. Methodology/Approach: Data was gathered using a…
Descriptors: Video Technology, Technology Uses in Education, Skill Development, Classroom Techniques
Mei-Rong Alice Chen – Language Learning & Technology, 2024
This study explores the impact of an innovative approach that combines artificial intelligence (AI) chatbot support with collaborative note-taking (CNT) in the comprehension of semantic terms among English as a Foreign Language (EFL) learners. Given the significance of semantics in English language learning, traditional didactic methods often…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Semantics
Hsiu-Chen Hsu – Language Learning & Technology, 2024
This study examined the effects of pretask training to promote peer collaboration, encourage learning opportunities, and foster individual L2 writing development in web-based L2 collaborative writing (CW) tasks. The participants were 48 students from two junior English composition classes at a Taiwanese university. One class (n = 24) was assigned…
Descriptors: Collaborative Writing, Second Language Learning, Writing (Composition), Electronic Learning
Harati, Hoda; Sujo-Montes, Laura; Tu, Chih-Hsiung; Armfield, Shadow J. W.; Yen, Cherng-Jyh – Education Sciences, 2021
Adaptive learning is an educational method that uses computer algorithms and artificial intelligence (AI) to customize learning materials and activities based on each user's model. Adaptive learning has been used for more than 20 years. However, it is still unique, and no other system could bring more or even similar capabilities than the ones…
Descriptors: Intelligent Tutoring Systems, Questionnaires, Self Management, Learning Strategies
Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
Campbell, Laurie O.; Cox, Thomas D. – Journal of the Scholarship of Teaching and Learning, 2018
Students within this study followed the ICSDR (Identify, Conceptualize/Connect, Storyboard, Develop, Review/Reflect/Revise) development model to create digital video, as a personalized and active learning assignment. The participants, graduate students in education, indicated that following the ICSDR framework for student-authored video guided…
Descriptors: Video Technology, Qualitative Research, Graduate Students, Educational Technology
Abd El-Gawad, Alaa Mohamed Abou Sree – Online Submission, 2022
The study aimed to design a technological authentic task-based program to enhance EFL secondary stage students' language use. The design of the present study was based on the one-group, mixed research design. Participants of the study were a class of 1st year, secondary stage students (n=30) in Al-Khansaa' governmental secondary school for girls,…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Task Analysis
Sheffield, Rachel; Blackley, Susan; Moro, Paul – Issues in Educational Research, 2018
Contemporary teachers have an obligation to support and scaffold students' learning in digital technologies and to do this in authentic contexts. In order for teachers to be successful in this, their own competency in digital technologies needs to be high, and their own 21st century learning skills of communication, collaboration, creativity and…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Technology Integration
Wright, Patricia I.; Prescott, Rosalind – International Electronic Journal of Elementary Education, 2018
Although paraprofessionals are pivotal for the educational success of learners with autism, limited professional learning opportunities are provided resulting in inadequate application of evidence-based practices in their work. In this participatory action research study, thirty-six paraprofessionals participated in professional learning utilizing…
Descriptors: Technology Uses in Education, Evidence Based Practice, Public Education, Action Research
Xiaohan Ma – Language Testing in Asia, 2024
This research explores the use of the Quizlet application in teaching Chinese as a foreign language, employing a mixed methods approach. The participants of this study were 60 international students who majored in Chinese at a university in China. The students were divided into two groups and received instruction through traditional teaching…
Descriptors: Language Skills, Learner Engagement, Influence of Technology, Tests
Shelli L. Casler-Failing; Leah C. Swann – Middle Grades Review, 2023
A qualitatively oriented mixed methods case study was conducted to investigate the effects of incorporating LEGO robotics into a 7th-grade mathematics curriculum. Using the lenses of Social Constructivist Theory and the Five Stages of Technology Integration, this research focused on the development of proportional reasoning skills. The data show…
Descriptors: Robotics, Logical Thinking, Elementary School Mathematics, Grade 7
Mosese, Nthabiseng; Ogbonnaya, Ugorji I. – Cypriot Journal of Educational Sciences, 2021
Making connections between the representations of trigonometric functions and an interpretation of graphs of the functions are major challenges to many students. This study explores the effectiveness of the GeoGebra on grade 12 students' success in making connections between the representations of trigonometric functions and the interpretation of…
Descriptors: Educational Technology, Mathematics Activities, Mathematics Achievement, Trigonometry
Cadieux Bolden, Danielle; Hurt, June W.; Richardson, Mary Kathleen – i.e.: inquiry in education, 2017
This collaborative action research project was conducted in a second-grade classroom to determine the impact that digital web-based tools would have in helping a school media coordinator scaffold her students' understanding of productive versus nonproductive questions. The digital tools Kahoot, Quizizz, and Socrative were used by the students to…
Descriptors: Action Research, Questioning Techniques, Learning Resources Centers, Media Specialists