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Basant Awad Mandour – International Journal of Education & the Arts, 2024
Creativity and design thinking skills are considered pillars in arts practice in general. Traditional arts education, in particular, involves a tension between pure technical skill and the ability to design creatively regardless of craft limitations. The present study focuses on eliminating the boundaries between craft and art and bridging the gap…
Descriptors: Creativity, Design, Art Education, Handicrafts
Elisabeth J. Sullivan – ProQuest LLC, 2024
The problem addressed in this study was that students with mental health disabilities experience poor academic outcomes despite opportunities for academic accommodations. The purpose of the study was to explore how students with mental health disabilities perceived their experiences of being accommodated at an art and design university.…
Descriptors: Academic Accommodations (Disabilities), Art Education, Design, Mental Health
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
Ghahremani, Mehdi; Pereira, Nielsen; Desmet, Ophélie Allyssa; Gentry, Marcia – Journal of Advanced Academics, 2022
In this study, we examined students' experiences regarding precollege engineering curricula, classroom environments, and their experiences with the creative process in two engineering courses offered in a university-based summer enrichment program. Applying provisional and open coding to interview data from 16 participants, an…
Descriptors: Summer Programs, Enrichment Activities, Engineering Education, Creativity
Lee, Cheun-Yeong; Peng, Li-Wei; Klemm, Anastasia – Excellence in Education Journal, 2021
Makerspaces have the potential to improve the learning outcomes of students in both middle and high schools. They support science, technology, engineering, arts, and mathematics (STEAM) style initiatives, as well as promote natural creativity among students who tend to struggle in expressing it. This study aims to gain significant insight from…
Descriptors: STEM Education, Art Education, Middle School Students, High School Students
Novoa, Mauricio – Design and Technology Education, 2018
This article elaborates on design research in a final capstone industrial design studio unit and on the application of outcomes over eight years within a School of Engineering and its recent incarnation as School of Computing, Engineering and Mathematics. Research and curriculum innovation linked students to the new global design-driven innovation…
Descriptors: Industrial Arts, Design, Engineering Education, Computer Science Education
Sawyer, R. Keith – Journal of the Learning Sciences, 2018
This article describes the "studio model"--a cultural model of teaching and learning found in U.S. professional schools of art and design. The studio model includes the pedagogical beliefs held by professors and the pedagogical practices they use to guide students in learning how to create. This cultural model emerged from an…
Descriptors: Art Education, Design, Studio Art, Interviews
Wright, Mary C.; Wiley, Sandra; Van Gent, Elona; Huerta, Monica – Journal on Excellence in College Teaching, 2019
Although the number of international experience requirements (IER) for college students is growing, there is limited research on their impact. The authors present a four-year study of the impact on an IER at the University of Michigan's Penny W. Stamps School of Art and Design, comparing outcomes for required and non-required cohorts. Evaluation…
Descriptors: Study Abroad, College Students, Art Education, Design