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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
Eloho Ifinedo; Diane Burt – Journal of Applied Research in Higher Education, 2025
Purpose: Service-learning (SL) is a widely accepted pedagogy that can enrich the learning experience for students in higher education while they apply their skills in a meaningful community service. This research is part of a larger project that aimed to motivate educational achievement among youths living in a priority neighborhood through SL.…
Descriptors: Service Learning, Information Technology, Computer Science Education, Community Centers
Nushi, Musa; Momeni, Ali – Teaching English with Technology, 2020
Technological developments have been changing the English for Academic Purposes (EAP) instruction. Although there is a wide literature on (the effects of) application of various educational technologies in EAP courses, there is scarcely any literature on the inclusion of such technologies in EAP textbooks. This study addresses that gap and…
Descriptors: Foreign Countries, Higher Education, Textbooks, English for Academic Purposes
Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
AnnRené Joseph – International Dialogues on Education, 2022
The COVID-19 pandemic shut down the world and arts education. Performing arts classes across the world were labeled as deadly activities and banned for in-person instruction and experiences in schools and communities for months. Strict mandates were enforced for masking students and social distancing. Restrictions for talking, singing, playing…
Descriptors: Art Education, Educational Research, Resilience (Psychology), Art Teachers
Lee, Cheun-Yeong; Peng, Li-Wei; Klemm, Anastasia – Excellence in Education Journal, 2021
Makerspaces have the potential to improve the learning outcomes of students in both middle and high schools. They support science, technology, engineering, arts, and mathematics (STEAM) style initiatives, as well as promote natural creativity among students who tend to struggle in expressing it. This study aims to gain significant insight from…
Descriptors: STEM Education, Art Education, Middle School Students, High School Students
Vaughan, Norman; Wah, Jessica Lee – International Journal of E-Learning & Distance Education, 2020
Metacognition is a required cognitive ability to achieve deep and meaningful learning that should be viewed from both an individual and social perspective. Recently, the transition from the earliest individualistic models to an acknowledgement of metacognition as socially situated and socially constructed has precipitated the study of…
Descriptors: Communities of Practice, Inquiry, Metacognition, Cooperative Learning
Coleman, Mari Beth; Cramer, Elizabeth Stephanie – Art Education, 2015
Various levels of assistive technology can be used in the art classroom to provide a fulfilling artmaking experience for all levels of learners. The purpose of this article is to add to the body of knowledge by providing ideas generated from collaboration between the fields of special education and art education that the authors feel will benefit…
Descriptors: Art Education, Disabilities, Assistive Technology, Special Education
Lee, Katherine – Online Submission, 2018
Artist-teacher and artist-learner collaboration was used to observe the development of confidence and artistic identity in cis-gender female adolescents with learning disabilities. The combined focus on both teacher and student identity development as artists within the art classroom was applied as the curriculum to arts education through…
Descriptors: Teacher Student Relationship, Cooperation, Artists, Learning Disabilities
Henriksen, Danah; Mehta, Rohit; Rosenberg, Joshua M. – Journal of Technology and Teacher Education, 2019
Teacher confidence with technology is essential during times of rapid changes in digital technologies. In this study, we draw on theoretical accounts from creativity research and the educational technology literature to characterize an approach to teaching--a creatively focused technology fluent (CFTF) mindset. Following our work with five cohorts…
Descriptors: Technological Literacy, Self Efficacy, Creative Teaching, Educational Technology
DeFauw, Danielle L. – Early Child Development and Care, 2016
This article details a qualitative case study of 24 preschool children engaged with step-by-step drawing instruction provided by five educators as they developed their fine motor skills and drew detailed objects using the Drawing Children Into Reading curriculum (Halperin, W. A. (2011a). "Project 50 preschool manual." South Haven, MI:…
Descriptors: Case Studies, Reading Instruction, Preschool Education, Freehand Drawing
Dretzke, Beverly J.; Yap, Shannen – Center for Applied Research and Educational Improvement, 2015
Transforming Education Through the Arts and Media (TEAM) is an arts integration program based on the concept of the 21st century transliterate learner who acquires knowledge and interacts across a range of tools, platforms, and media. Over a period of four years, TEAM was implemented in seventh- and eighth-grade classrooms by the Center for…
Descriptors: Higher Education, Art Education, Interdisciplinary Approach, Program Effectiveness
Knott, Cynthia L.; Steube, G.; Yang, Hongqiang – Contemporary Issues in Education Research, 2013
The use of technology in universities and colleges is an issue of interest and speculation. One issue related to technology use in the classroom is sustainability of resources that support the technology. This paper explores faculty perceptions about technology use and sustainability in an east coast university. This university has initiated a new…
Descriptors: Technology Integration, Technology Uses in Education, Sustainability, Teacher Attitudes
Renish, Angela J. – Online Submission, 2016
Nineteen students whose first language is not English (English Language Learners, ELL) participated in an action research study that focused on the marriage of an art education curriculum and literacy practice. The study introduced students to the consistent use of language in art education as a means to discuss, inform, explain, and demonstrate…
Descriptors: Action Research, Art Education, Literacy Education, Interdisciplinary Approach
Glass, Don; Henderson, Bill; Barnum, Leah; Kronenberg, Deborah; Blair, Kati; Jenkins, Richard; Hurel, Nicole Agois – Online Submission, 2010
The purpose of this publication is to share models and case examples of the process of inclusive arts curriculum design and evaluation. The first section explains the conceptual and curriculum frameworks that were used in the analysis and generation of the featured case studies (i.e. Understanding by Design, Differentiated Instruction, and…
Descriptors: Educational Strategies, Learning Theories, Curriculum Design, Educational Technology
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