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Showing 1 to 15 of 43 results Save | Export
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Chia-Pin Kao; Ling-Hui Su; Ing Liang Wong; Kuen-Yi Lin – Journal of Science Education and Technology, 2025
The purpose of this investigation was to evaluate the influence of science volunteering initiatives on the experiences of women and their subsequent inclination to continue volunteering. The research sought to examine the impact of particular social cognitive variables on their eagerness to partake in events and organizations. The study…
Descriptors: Females, Volunteers, Foreign Countries, Science Activities
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Meng-Tzu Cheng; Wen-Chi Chou; Mei-En Hsu; Fu-Chung Cheng – Journal of Biological Education, 2024
There have been growing calls for inquiry, a practice-oriented way of engaging students in authentic scientific work, yet research has shown some challenges that might impede inquiry practices in educational settings. In this study, we proposed an approach that blends educational gaming with physical experiments. We developed an educational game,…
Descriptors: High School Students, Inquiry, Science Instruction, Game Based Learning
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Wu, Chao-Jung; Liu, Chia-Yu – Physical Review Physics Education Research, 2021
The purpose of this study was to explore how students with high- and low-prior-knowledge employed multiple representations in argumentation evaluation and generation tasks. The argumentation performance and eye-movement behaviors of 96 college students in these tasks were investigated. The number of participants who proposed complex argumentation…
Descriptors: Eye Movements, Prior Learning, Persuasive Discourse, College Students
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Hsin-Yi Chang; Theerapong Binali; Yen-Jung Chang – Research in Science & Technological Education, 2024
Background and Purpose: Metavisualization plays a key role in science and technological learning in which visualization is practiced. We conducted two sequential studies with the purposes to first develop an instrument that allows individuals to report or reflect on their metavisualization, and then validate the instrument and investigate the…
Descriptors: Visualization, College Students, Metacognition, Models
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Mou, Tsai-Yun; Kao, Chia-Pin; Lin, Kuen-Yi; Osborne, Michael – Asia-Pacific Education Researcher, 2023
This study examined two mediators of university students' behavioural intention to use digital platforms in the context of science service learning in Taiwanese universities. Based on the technology acceptance model (TAM), we proposed two cognitive variables as antecedents, self-efficacy and science trust, to verify their influences on students'…
Descriptors: Science Education, Service Learning, Student Behavior, Intention
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Wu, Ting-Ting; Sung, Tien-Wen – Interactive Learning Environments, 2023
Social science education aims to enable people to acquire the knowledge and abilities necessary to lead a normal social life. However, social science is often neglected in basic education compared with languages and mathematics, thus affecting students' learning motivation and achievements. In this study, a digital game-based review system was…
Descriptors: Game Based Learning, Outcomes of Education, Elementary School Students, Social Sciences
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Kuo, Yen-Ruey; Tuan, Hsiao-Lin; Chin, Chi-Chin – Research in Science Education, 2020
This study aims to examine the influence of inquiry-based instruction on eighth-grade male and female students' motivation and engagement in science learning in two public junior high schools in central Taiwan. Mixed-methods methodology was adopted with 60 students (32 males and 28 females) in the experimental group and 56 students (28 males and…
Descriptors: Foreign Countries, Inquiry, Teaching Methods, Gender Differences
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Zhang, Wen-Xin; Hsu, Ying-Shao – International Journal of Science Education, 2021
This study designed a decision-making learning module to engage students in collective decision-making in a collaborative learning environment. The purpose of this study was to explore the interplay of students' regulation learning in groups and their collective decision-making about a socioscientific issue. Thirty-eight 10th-grade students…
Descriptors: Correlation, Metacognition, Decision Making, Grade 10
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Yang, Fang-Ying; Liu, Shiang-Yao; Hsu, Chung-Yuan; Chiou, Guo-Li; Wu, Hsin-Kai; Wu, Ying-Tien; Chen, Sufen; Liang, Jyh-Chong; Tsai, Meng-Jung; Lee, Silvia W.-Y.; Lee, Min-Hsien; Lin, Che-Li; Chu, Regina Juchun; Tsai, Chin-Chung – Research in Science Education, 2018
The purpose of this study was to develop and validate an online contextualized test for assessing students' understanding of epistemic knowledge of science. In addition, how students' understanding of epistemic knowledge of science interacts with learner factors, including time spent on science learning, interest, self-efficacy, and gender, was…
Descriptors: Science Education, Knowledge Level, Student Interests, Self Efficacy
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Sui, Chi-Jung; Chen, Hsin-Chueh; Cheng, Ping-Han; Chang, Chun-Yen – Journal of Science Education and Technology, 2023
Utilizing an inquiry-learning space (ILS) via the Go-Lab platform, we investigated students' technology acceptance, knowledge integration [KI] process, and learning outcomes of both the high-achiever KI student and low-achiever KI student. This study aimed to understand how students engage in knowledge integration tasks using an inquiry-learning…
Descriptors: Student Attitudes, Technology Integration, Technology Uses in Education, High Achievement
Pinder, Patrice Juliet – Online Submission, 2021
Although game based learning has been widely utilized by the military, education, marketing, and advertising sectors, its effectiveness as a learning strategy or training tool is still unclear (Ariffin, Oxley, & Suliman, 2014). The present study addresses this gap and examines the effectiveness of using game based learning in primary school…
Descriptors: Foreign Countries, Teacher Attitudes, Game Based Learning, Elementary School Teachers
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Chiu, Mei-Shiu – Research in Science & Technological Education, 2023
Aim and background: The aim of this study was to investigate students' attitudes, rationales, and approaches to making open educational resource (OER) videos (a form of OERs) on sustainable development (SD) in order to identify students' competencies and effective pedagogical designs. Method: Students registering for a teacher training course were…
Descriptors: Sustainable Development, Open Educational Resources, Video Technology, Teaching Methods
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Melton, Jeremy W.; Ali Saiful, Jepri; Pat Shein, Paichi – International Journal of Science Education, 2022
An increasingly important aim in education is to develop students capable of addressing complex, interdependent problems. This study integrates theories of situated learning, authentic science research, socioscientific issues, and interdisciplinary STEM education to construct a program for high school students. Drawn from Vygotsky and Dewey's…
Descriptors: Interdisciplinary Approach, STEM Education, Organic Chemistry, Scientific Research
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Kim, Kyung Hee – Roeper Review, 2021
Asian culture has been test-centric for over 1,400 years. U.S. education has been since the 1990s. Based on Kim's creative Climates, Attitudes, and Thinking skills (CATs), creativity indicators were developed using the 2015 PISA questionnaires. Study I examined: (1) relationships between students' PISA science scores and CATs; (2) differences…
Descriptors: Foreign Countries, Creativity, Achievement Tests, International Assessment
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Liang, Hsin-Yi; Hsu, Tien-Yu; Hwang, Gwo-Jen; Chang, Shao-Chen; Chu, Hui-Chun – Interactive Learning Environments, 2023
In the past decades, collaborative game-based learning has been used to facilitate students' learning in authentic learning contexts. Although several previous studies have reported the potential of this approach for students' learning performance and motivation, unequal participation could negatively influence the learning effectiveness of…
Descriptors: Museums, Science Education, Critical Thinking, Competency Based Education
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