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Zamora, Ángela; Suárez, José Manuel; Ardura, Diego – Journal of Educational Research, 2018
The authors' objective was to study the role of error detection and retroactive self-regulation as determinants of performance in secondary education students. A total of 198 students participated in the quasiexperimental study, which involved a control group and two experimental groups. This enabled the authors to analyze the effects of both…
Descriptors: Metacognition, Secondary School Students, Correlation, Error Patterns
Ruiz-Gallardo, José-Reyes; Paños, Esther – Research in Science & Technological Education, 2018
Background: Microorganisms are very important in day-to-day life, but they are inadequately addressed in the Spanish educational system. It is essential that students are well informed about their characteristics and functions. Purpose: The study aims to find out primary school students' perceptions of microorganisms and to analyze whether…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Knowledge Level
Cascales-Martínez, Antonia; Martínez-Segura, María-José; Pérez-López, David; Contero, Manuel – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The main objective of this research is to determine the feasibility of using a multi touch tabletop system for applied mathematics learning in primary education with students with special needs (SEN). The instructional content designed on the tabletop focuses on understanding and managing money, coins, and banknotes. The study also analyzes the…
Descriptors: Mathematics Education, Mathematics Instruction, Case Studies, Special Needs Students
Cejudo, Javier; Latorre, Sebastián – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The aim of the present research is to experimentally assess the effects of a videogame program ("Spock") for improving emotional intelligence (EI) as an ability among a sample of adolescents. Method: The sample was made up of 92 adolescents, aged 17 to 19, who were currently studying the second year of…
Descriptors: Video Games, Educational Technology, Emotional Intelligence, Adolescents