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Pereira, Audrey S.; Wahi, Monika M. – Online Learning, 2021
Research has established that "cognitive rehearsal," (CR) or the visualization of application of a behavioral response to a situation, can increase self-efficacy through vicarious experience, but is challenging to induce online. Online higher education curricula can include collaborative game-based learning (GBL) in the form or…
Descriptors: Role Playing, Game Based Learning, Cooperative Learning, Online Courses
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Dodson, Richard L. – International Journal of Education Policy and Leadership, 2015
This article examines the relationship between principals' training experiences and perceived school quality in seven U.S. states. Current school principals were surveyed regarding their perceptions of the comparative effectiveness of field experiences in the principal preparation program (PPP) each attended. States were selected to represent…
Descriptors: Educational Quality, State Standards, Principals, Field Experience Programs
American Association of Community Colleges (NJ1), 2009
The American Association of Community Colleges' (AACC) Plus 50 Initiative is a three-year initiative launched in June 2008 and funded by The Atlantic Philanthropies. It was created to support a pilot group of two-year institutions to develop or expand campus programs that engage plus 50 learners. The initiative focuses on three types of…
Descriptors: Community Colleges, Participant Satisfaction, Program Implementation, Program Effectiveness