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Munir, Farhat; Anwar, Aizza; Kee, Daisy Mui Hung – International Review of Research in Open and Distributed Learning, 2021
The COVID-19 pandemic has forced millions of students to stay indoors and adapt to the new normal, namely distance learning at home, placing online learning in the spotlight. However, students' motivation for online learning and its effectiveness in skill development during the COVID-19 pandemic has not been widely studied. This study examined the…
Descriptors: COVID-19, Pandemics, Online Courses, School Closing
Wahed, Wan Juliana Emeih; Saad, Noorhayati; Yusoff, Saiful Bahari Hj. Mohd – Asian Journal of University Education, 2020
The beauty of Pua Kumbu is not merely a cultural expression but it also represents the wealth of information to pass from one generation to another. The art of creating Pua Kumbu design motifs is based on the body of knowledge gathered through collective memory, and the conservation of Pua Kumbu's knowledge and history. The aesthetic perception…
Descriptors: Aesthetics, Audiences, Cognitive Processes, Gender Differences
Ngu, Bing Hiong; Yeung, Alexander Seeshing; Phan, Huy P.; Hong, Kian Sam; Usop, Hasbee – Journal of Experimental Education, 2018
In an experiment, secondary students from Australia and Malaysia (n = 130) were randomly assigned to one of three approaches (equation, unitary, unitary-pictorial) to learn how to solve challenging percentage-change problems. In line with the differential types of cognitive load associated with the three approaches, the unitary-approach group…
Descriptors: Problem Solving, Cognitive Processes, Difficulty Level, Cross Cultural Studies
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Chen, Chwen Jen; Teh, Chee Siong – Australasian Journal of Educational Technology, 2013
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired learning outcomes, careful consideration in the design of instruction for VR learning is crucial. In line with this concern, previous work proposed an instructional design model that prescribes instructional methods to guide the design of VR-based…
Descriptors: Foreign Countries, Undergraduate Students, Instructional Design, Models