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Ayotte-Beaudet, Jean-Philippe; Chastenay, Pierre; Beaudry, Marie-Claude; L'Heureux, Kassandra; Giamellaro, Michael; Smith, Jonathan; Desjarlais, Estelle; Paquette, Alain – Journal of Biological Education, 2023
The present study explored the impacts of a contextualised outdoor science curriculum on "what" and "how" elementary students learn when immersed in the local contexts in which natural phenomena occur. We conducted 63 individual interviews with fifth- and sixth-graders (between 10 and 12 years old) living in the inner city of…
Descriptors: Outdoor Education, Science Education, Elementary School Students, Ecology
Li, Qi; Jiang, Qiang; Liang, Jyh-Chong; Xiong, Weiyan; Liang, Yu; Zhao, Wei – Education and Information Technologies, 2023
Different instructional strategies have been drawn to assist elementary school students in improving computational thinking (CT) skills and student engagement (SE) in unplugged programming activities. This paper aimed to explore how the interactive strategies of unplugged programming affect CT skills and SE. The study was conducted based on a…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Mengxi Zhou; Selena Steinberg; Christina Stiso; Joshua A. Danish; Kalani Craig – Information and Learning Sciences, 2024
Purpose: This study aims to explore how network visualization provides opportunities for learners to explore data literacy concepts using locally and personally relevant data. Design/methodology/approach: The researchers designed six locally relevant network visualization activities to support students' data reasoning practices toward…
Descriptors: Elementary School Students, Data, Literacy, Visual Aids
Ritoša, Andrea – Journal of Psychoeducational Assessment, 2022
The factor structure of the measure of school engagement 'Engagement Versus Disaffection with Learning: Teacher Report' was investigated in the sample of 360 Swedish 6th graders. Confirmatory factor analyses showed no support for the suggested four-factor structure including behavioural engagement, emotional engagement, behavioural disaffection…
Descriptors: Test Validity, Learner Engagement, Questionnaires, Student Satisfaction
Michael A. Cook; Jane Eisinger; Steven M. Ross – Center for Research and Reform in Education, 2024
The current study was a retrospective mixed-methods quasi-experimental design (QED) study to determine the effects of Progress Learning on Grades 6-8 mathematics and ELA achievement by comparison growth on the Georgia Milestones Mathematics and ELA assessments of students who received Progress Learning services, in relation to students that did…
Descriptors: Evaluation, Academic Achievement, Elementary School Mathematics, Language Arts
Joane Deneault; Natalie Lavoie – Journal of Educational Research, 2024
Little is known about students' engagement in school writing tasks and the methods that should be used by the researchers to assess this engagement. This exploratory study examines the relationship between the engagement reported by elementary school students (N = 136) in a handwriting and keyboarding activity (Likert scale questionnaire) and…
Descriptors: Learner Engagement, Handwriting, Keyboarding (Data Entry), Learning Activities
Küçük, Taner; Bayir, Eylem; Zorluoglu, Seraceddin Levent – Journal of Inquiry Based Activities, 2023
In this study, the effect of teaching based on the 5E instructional model on students' conceptual learning was investigated. The participants consisted of three inclusion students with mild mental disabilities who were studying in the sixth grade of a secondary school. A lesson plan based on the 5E teaching model was designed, focusing on the…
Descriptors: Secondary School Students, Students with Disabilities, Mild Intellectual Disability, Instructional Effectiveness
Yazicioglu, Selin; Çavus Güngören, Seda – Journal of Inquiry Based Activities, 2021
Game-based learning in science education is an effective method to enhance students' motivation, active participation, and conceptual understanding of the scientific knowledge. This study aimed to encourage teachers to develop and use game-based activities related to the concepts of light and sound and to present students' views about the games…
Descriptors: Game Based Learning, Light, Acoustics, Student Attitudes
Dúo-Terrón, Pablo; Moreno-Guerrero, Antonio-José; Marín-Marín, José-Antonio – Education Sciences, 2022
Information and communication technology (ICT) is being immersed in people's daily lives at an increasingly younger age. It has been key for adolescents to pursue distance education, and their use and mastery of technological means and tools with Internet access has increased. In this study, the motivation, specifically in the interest, digital…
Descriptors: Information Technology, Educational Technology, Student Motivation, Technological Literacy
Julia L. Hill; Jodie Hunter – New Zealand Journal of Educational Studies, 2024
Supporting student wellbeing in schools is increasingly becoming a global priority. However, research and initiatives primarily focus on general wellbeing rather than subject-specific experiences. Given the pervasive levels of mathematics anxiety, negative attitudes, and disengagement in mathematics education, we argue for a more contextualised…
Descriptors: Well Being, Mathematics Anxiety, Student Attitudes, Psychological Patterns
Brutt-Griffler, Janina; Jang, Eunjee – International Journal of Bilingual Education and Bilingualism, 2022
Employing a mixed-methods research design, this study examines how a newly designed dual language program in an urban school advances language proficiencies among Spanish-English bilingual 6th graders in relation to content area achievement as measured on NYS standardized tests in English Language Arts and Math. It further investigates how…
Descriptors: Bilingual Education Programs, Bilingual Students, Academic Achievement, Language Proficiency
Wang, Chung-Hsiang; Wu, Ko-Chiu; Tsau, Saiau-Yue – Journal of Educational Computing Research, 2019
The aim of this study was to design a digital game that imparts the concept of urban heat island effects to aid in environmental education. Within the play-time limits, gamers must be alert to signs of warning from the environment and keep the balance between economic growth and the temperature of the environment, so they can safely manage the…
Descriptors: Instructional Design, Educational Games, Marketing, Environmental Education
Abu-Hilal, Maher M.; Al Abed, Adnan S. – Electronic Journal of Research in Educational Psychology, 2019
Introduction: Mathematics is one of the most important academic subjects in school. However, it is one of the most difficult subjects, and both students and teachers face difficulties in this subject. Teachers have difficulty engaging students in learning the subject. Rarely has the concept of engagement been researched in the Middle East region,…
Descriptors: Learner Engagement, Self Efficacy, Correlation, Mathematics Anxiety
Yagmur, Bahriye Eda – Journal of Inquiry Based Activities, 2020
This study examined a game-based teaching activity on "Factors and Multiples" designed for the 6th grade students. The game aims to create a differentiated and enriched learning environment targeted the curriculum standard "The students determine prime numbers using their properties. The students find prime numbers using the…
Descriptors: Game Based Learning, Mathematics Education, Mathematics Instruction, Mathematics Activities
Mays, Benjamin R.; Yeh, Hui-Chin; Chen, Nian-Shing – Asia-Pacific Education Researcher, 2020
While Audience Response System (ARS) such as Kahoot! can promote learner self-regulation and enhance comprehension by engaging cognitive processing on multiple levels, learning behavior in questioning with ARS was understudied. The present study explores the use of Kahoot! with student-generated questioning, to report the effect on students'…
Descriptors: Audience Response Systems, Questioning Techniques, English (Second Language), Second Language Learning
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