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Raymund Sison – International Association for Development of the Information Society, 2022
The COVID-19 pandemic has forced governments and educational institutions around the world to look for viable alternatives to campus-based education. However, pedagogical methods such as Visual Thinking Strategies (VTS) might need to be adapted to low-interactivity distance learning environments, such as datacasting. This paper describes VTS+, a…
Descriptors: Visual Aids, Visual Learning, Visual Stimuli, Thinking Skills
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Sami Baral; Li Lucy; Ryan Knight; Alice Ng; Luca Soldaini; Neil T. Heffernan; Kyle Lo – Grantee Submission, 2024
In real-world settings, vision language models (VLMs) should robustly handle naturalistic, noisy visual content as well as domain-specific language and concepts. For example, K-12 educators using digital learning platforms may need to examine and provide feedback across many images of students' math work. To assess the potential of VLMs to support…
Descriptors: Visual Learning, Visual Perception, Natural Language Processing, Freehand Drawing
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Maschio, Alexandre V.; Correia, Nuno M. R. – International Association for Development of the Information Society, 2020
The use of digital and blended digital learning modes is becoming more popular in teaching practice at various levels of instruction. This article reports a case study with a strong experimental approach in which a digital learning object (DLO) was developed to assist in the pedagogical practice in higher education (in the audiovisual area). The…
Descriptors: Technology Uses in Education, Blended Learning, College Students, Visual Stimuli
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Dündar-Coecke, Selma – International Association for Development of the Information Society, 2019
Decades-old research has demonstrated the effects of virtual space on perception mostly with adult samples. Little is known about children's ability to utilize spatial-temporal qualities from computerized settings. Past research with primary school children suggested that the ability to utilize spatial-temporal information is crucial for inferring…
Descriptors: Adults, Preschool Children, Age Differences, Teaching Methods
Chen, Zhanwen; Li, Shiyao; Rashedi, Roxanne; Zi, Xiaoman; Elrod-Erickson, Morgan; Hollis, Bryan; Maliakal, Angela; Shen, Xinyu; Zhao, Simeng; Kunda, Maithilee – Grantee Submission, 2020
Modern social intelligence includes the ability to watch videos and answer questions about social and theory-of-mind-related content, e.g., for a scene in "Harry Potter," "Is the father really upset about the boys flying the car?" Social visual question answering (social VQA) is emerging as a valuable methodology for studying…
Descriptors: Visual Stimuli, Questioning Techniques, Social Cognition, Video Technology
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Sikkema, Eline C. – Research-publishing.net, 2018
Familiarity with the television set as a principal news and entertainment medium has allowed for a smooth transition of television programmes into the language classroom (Mishan, 2005). However, in the technology-rich environment we live in today, access to television programmes in foreign languages is not restricted to class. A good understanding…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Eye Movements
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Kao, Dominic; Harrell, D. Fox – AERA Online Paper Repository, 2017
The results of over twenty-five years of research seem clear: the addition of seductive visual details in video games hinders performance of learners (Garner, Gillingham, & White, 1989; Thalheimer, 2004; Rey, 2012). Yet, countless other research results propose the opposite: that visual embellishments and well-designed ambiguity instead…
Descriptors: Video Games, Educational Games, Computer Games, Visual Stimuli
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Escudeiro, Paula; Teixeira, Dirceu; Galasso, Bruno; Neto, Nuno; Costa, Flávio – International Association for Development of the Information Society, 2019
Serious games have a great potential to help people developing new skills or improving previously existing ones. Deaf and blind community face considerable challenges and difficulties regarding to the acquisition of skills in literacy. The design of serious games to meet the needs of the target groups where the deaf and blind people are struggling…
Descriptors: Skill Development, Game Based Learning, Deafness, Blindness
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Ní Chiaráin, Neasa; Ní Chasaide, Ailbhe – Research-publishing.net, 2019
A key benefit in intelligent Computer Assisted Language Learning (iCALL) is that it allows complex linguistic phenomena to be incorporated into digital learning platforms, either for the autonomous learner or to complement classroom teaching. The present paper describes (1) complex phonological/ morphophonemic alternations of Irish, which are…
Descriptors: Computer Assisted Instruction, Educational Technology, Technology Uses in Education, Second Language Learning
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Yurtaeva, Marina; Glukhanyuk, Natalia; Rasskazova, Tatiana; Muzafarova, Anna – International Association for Development of the Information Society, 2018
The article is devoted to the issue of learning from the cognitive perspective. As life-long learning is an integral part of our modern life, the authors were attracted by the phenomenon when even young people demonstrate cognitive "resistance" to learning. This particular study is focused on cognitive destructions as challenges to…
Descriptors: Lifelong Learning, Barriers, Learning Processes, Cognitive Style
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Reddy, Linda; Dudek, Christopher M. – AERA Online Paper Repository, 2016
The present study utilized a randomized control trial to test the efficacy of a teacher coaching and formative assessment model combined with visual performance feedback to enhance teachers' classroom practices. The sample included 89 general education teachers, stratified by grade level, and randomly assigned to one of two conditions: (1)…
Descriptors: Coaching (Performance), Formative Evaluation, Feedback (Response), Program Effectiveness
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Atapattu, Thushari; Falkner, Katrina; Tarmazdi, Hamid – International Educational Data Mining Society, 2016
With a goal of better understanding the online discourse within the Massive Open Online Course (MOOC) context, this paper presents an open source visualisation dashboard developed to identify and classify emergent discussion topics (or themes). As an extension to the authors' previous work in identifying key topics from MOOC discussion contents,…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
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Olan, Elsie Lindy; McDermott, Maureen; Richmond, Kia Jane – AERA Online Paper Repository, 2017
The researchers of this hermeneutic phenomenological study applied Colaizzi's (1978) method to analyze and interpret English Language Arts (ELA) teacher candidates' (TC) learning experiences with literacy quadrants and narratives while attending secondary writing instruction methods courses in diverse institutional settings. Qualitative strategies…
Descriptors: Language Arts, Preservice Teachers, Secondary Education, Methods Courses
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Lei, Qingli; Xin, Yan Ping; Morita-Mullaney, Trish; Tzur, Ron – North American Chapter of the International Group for the Psychology of Mathematics Education, 2018
In this case study, we examine the usage of language -- how teachers used and regulated their language when teaching English language learners (ELLs) with learning disabilities (LD) how to solve mathematics multiplication problems. We focus on types of scaffolds used by teachers to identify how scaffolding helps ELLs with LD build better…
Descriptors: Mathematics Instruction, English Language Learners, Learning Disabilities, Multiplication
Huang, Ho-Chuan; Wang, Tsui-Ying – International Association for Development of the Information Society, 2013
The purpose of this study was to develop an attention sequential mining mechanism for investigating the sequential patterns of children's visual scanning process in a computerized cancellation test. Participants had to locate and cancel the target amongst other non-targets in a structured form, and a random form with Chinese stimuli. Twenty-three…
Descriptors: Sequential Approach, Children, Visual Stimuli, Computer Assisted Testing
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