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Madeline Springle; McKenna Sperry; Samantha Jones; Leah Pezer; Thomas O'Neill; David W. Eaton – Papers on Postsecondary Learning and Teaching, 2024
REDEVELOP is a graduate student training program funded by the NSERC-CREATE grant, starting in 2017. Its goal is to support the training of new professionals and researchers (> 100) who will be the next generation of science and engineering leaders and policymakers in Canada. The program has successfully developed a framework for operating…
Descriptors: Interdisciplinary Approach, Graduate Students, Graduate Study, STEM Education
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Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning
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Robson, Robby; Ray, Fritz; Hernandez, Mike; Blake-Plock, Shelly; Casey, Cliff; Hoyt, Will; Owens, Kevin; Hoffman, Michael; Goldberg, Benjamin – International Educational Data Mining Society, 2022
The context for this paper is the "Synthetic Training Environment Experiential Learning -- Readiness" (STEEL-R) project [1], which aims to estimate individual and team competence using data collected from synthetic, semi-synthetic, and live scenario-based training exercises. In STEEL-R, the "Generalized Intelligent Framework for…
Descriptors: Experiential Learning, Mathematical Models, Vignettes, Decision Making
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Nurgizat, Yerkebulan; Balbayev, Gani; Bakhtiyar, Balzhan – International Society for Technology, Education, and Science, 2021
This paper presents strength and thermal studies, as well as an analysis of the design material for the development of a nanosatellite model. By using the SolidWorks software environment, an effective solid-state finite-element model of a nanosatellite are developed, on the basis of which the stress-strain state of the nanosatellite is analyzed,…
Descriptors: Models, Satellites (Aerospace), College Students, Teamwork
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Batbayar, Bilguun – International Society for Technology, Education, and Science, 2022
Entrepreneurship is still young and developing in Mongolia, yet it is the main driver of the Mongolian economy. According to The National Statistics Office of Mongolia, small and medium businesses create 52.5% of all jobs in Mongolia. To ensure more qualified entrepreneurs join the labor market, educators and instructors can help with resources…
Descriptors: Foreign Countries, Student Projects, Active Learning, Entrepreneurship
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Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
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Petko Stoev; Maya Stoeva; Ivan Shotlekov – International Society for Technology, Education, and Science, 2023
Career development is an important aspect of every young person's life as it helps them identify their skills, interests and goals and find the right career path for themselves. Career skills are a broad range of competencies and abilities that are necessary for success in the workplace. Developing them through education, training and experience…
Descriptors: Career Development, Computer Science Education, Computer Software, Competition
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Omar K. Sabri – International Society for Technology, Education, and Science, 2023
Lifelong learning has become an integral part of educational approaches, aiming to promote continuous learning throughout an individual's life. The purpose of the current literature review is to assess the trends, themes and gaps in lifelong learning for engineers. A comprehensive search was conducted in Google Scholar, ScienceDirect, and Scopus…
Descriptors: Lifelong Learning, Literature Reviews, Trend Analysis, Engineering
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Forsyth, Carol; Andrews-Todd, Jessica; Steinberg, Jonathan – International Educational Data Mining Society, 2020
Collaborative problem solving (CPS) is considered a necessary skill for students and workers in the 21st century as the advent of technology requires more and more people to frequently work in teams. In the current study, we employed theoretically-grounded data mining techniques to identify four profiles of collaborative problem solvers…
Descriptors: Teamwork, Profiles, Problem Solving, Cooperative Learning
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Smilena Smilkova – International Society for Technology, Education, and Science, 2023
Music undoubtedly affects the visual and emotional sensitivity of a person. It stimulates various sensations, thoughts, images and sensations that cause a desire for free expression of the personality. Through the conscious perception of music, knowledge, skills and relationships are created that develop imagination, fantasy and creativity,…
Descriptors: Music Education, Elementary School Students, Fantasy, Creativity
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Gitinabard, Niki; Okoilu, Ruth; Xu, Yiqao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin – International Educational Data Mining Society, 2020
Teamwork, often mediated by version control systems such as Git and Apache Subversion (SVN), is central to professional programming. As a consequence, many colleges are incorporating both collaboration and online development environments into their curricula even in introductory courses. In this research, we collected GitHub logs from two…
Descriptors: Teamwork, Group Activities, Student Projects, Programming
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Khumalo, Jan B. – Bulgarian Comparative Education Society, 2023
The role of parents in the education of their children is a factor which has been acknowledged as one of the contributors to learners' success in schools. In addition, the nature of parental involvement and the benefits thereof, have been sufficiently treated in the corpus on school improvement. The purpose of this paper is to probe the support…
Descriptors: Parent Participation, Parent School Relationship, Administrator Role, Teamwork
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Bene, Rose; McNeilly, Elizabeth – Papers on Postsecondary Learning and Teaching, 2020
Design Thinking (DT) has recently been adopted in some higher education disciplines as an effective pedagogical approach to enable students to acquire the skills needed for solving real world problems. As a human-centered, iterative process, design thinking is characterized by working with others to understand, define and solve problems using…
Descriptors: Design, Cooperative Learning, Teamwork, College Students
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Washburn, Dana H.; Anderson, Caitlyn; Schrader, Stephanie – American Association for Adult and Continuing Education, 2022
A recent interest in the improvement of teamwork in the healthcare industry has occurred as well as a realization that medical errors are often related to poorly functioning interprofessional teams. This interest is triggering changes in pre-professional accreditation standards for allied health programs which require the use of interprofessional…
Descriptors: Teamwork, Interprofessional Relationship, Standards, Accreditation (Institutions)
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