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Prihar, Ethan; Vanacore, Kirk; Sales, Adam; Heffernan, Neil – International Educational Data Mining Society, 2023
There is a growing need to empirically evaluate the quality of online instructional interventions at scale. In response, some online learning platforms have begun to implement rapid A/B testing of instructional interventions. In these scenarios, students participate in series of randomized experiments that evaluate problem-level interventions in…
Descriptors: Electronic Learning, Intervention, Instructional Effectiveness, Data Collection
Özge Kaya; Kader Sürmeli – Online Submission, 2024
This study investigated how history education can be transferred to the virtual world in line with aesthetic and reality concerns through computer-aided design programs and how this transfer can contribute to the instructiveness of historical science. The study hypothesized that advanced technologies enable more effective visualization of…
Descriptors: History Instruction, Computer Assisted Design, Game Based Learning, Electronic Learning
Ramashego Mphahlele – Journal of Learning for Development, 2024
This paper reviews 38 studies conducted between 2015 and 2022 on collaborative assessments in open-distance and e-learning (ODeL) contexts, focusing on the benefits, types, challenges, and strategies to improve collaborative assessments. This qualitative review aims to investigate collaborative assessments within the ODeL comprehensively. The…
Descriptors: Cooperative Learning, Student Evaluation, Evaluation Methods, Distance Education
Shiyi Liu; Juan Zheng; Tingting Wang; Zeda Xu; Jie Chao; Shiyan Jiang – AERA Online Paper Repository, 2024
This study introduces a novel approach for predicting student engagement levels in a language-based AI curriculum. The curriculum was integrated into English Language Arts classrooms, in which 106 students from five classes participated five web-based machine learning and text mining modules for 2 weeks. Sentiment and categorical analyses,…
Descriptors: Learner Engagement, Artificial Intelligence, Technology Uses in Education, Language Arts
Tobias Harald Popp; Heidi Schuhbauer – International Association for Development of the Information Society, 2023
Gamification is the use of game elements in a non-game context to encourage desired behaviours (Detering 2011a). It has been identified as a promising technique for improving user motivation on e-learning platforms. Since previous literature reviews and meta-analyses only considered gamification and learning effort without focusing directly on…
Descriptors: Literature Reviews, Gamification, Electronic Learning, Learning Management Systems
Rusen Meylani; Gary G. Bitter – International Society for Technology, Education, and Science, 2023
The use of online learning objects in teaching algebra is examined in this research, emphasizing its benefits, such as accessibility, flexibility, interactive involvement, differentiated instruction, quick feedback, and links to real-world situations. Strategies include conceptual comprehension, interactive practice, individualized learning,…
Descriptors: Algebra, Electronic Learning, Mathematics Instruction, Mathematical Concepts
Cleuziou, Guillaume; Flouvat, Frédéric – International Educational Data Mining Society, 2021
Improving the pedagogical effectiveness of programming training platforms is a hot topic that requires the construction of fine and exploitable representations of learners' programs. This article presents a new approach for learning program embeddings. Starting from the hypothesis that the function of a program, but also its "style", can…
Descriptors: Programming, Computer Science Education, Electronic Learning, Data Analysis
Stankovska, Gordana; Dimitrovski, Dimitar; Memedi, Imran – Bulgarian Comparative Education Society, 2023
The COVID-19 outbreak has impacted all aspects of human life, including the educational settings. Online and hybrid learning carried out during and after the pandemic certainly has a positive and a negative side, especially when it comes to students' mental health. At the same time, psychological well-being problems have become increasingly common…
Descriptors: Psychological Patterns, Mental Health, College Students, COVID-19
Bayir, Özge Öztekin; Dulay, Sabiha; Tekel, Esra – Anatolian Journal of Education, 2022
To prevent the disruption of education and training activities during the COVID-19 pandemic, distance education was started, and applied courses were continued with online methods. The aim of this study was to do in-depth examination of the experiences of pre-service teachers regarding the online Teaching Practicum course they took during the…
Descriptors: Preservice Teachers, Practicums, Electronic Learning, Distance Education
Cukurbasi Calisir, Esma; Sabuncu, Firat Hayyam; Altun, Eralp – Online Submission, 2022
After the COVID-19 pandemic, both teachers and learners have reached a new understanding in the use of technology. With the change in the understanding of education, their access to technology has become a necessity. The adoption of Internet technologies as a learning tool facilitated the adoption of the metaverse environment. One of the most…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Simulated Environment
Swanson, Dewey A.; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2022
The COVID-19 pandemic has created many problems in our society today from psychological, political, economic and educational standpoints, just to name a few. This is a generational event that we will look back on as creating "the new normal" for our society. In March of 2020, Purdue University transitioned from teaching students in a…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
Li, Chenglu; Xing, Wanli; Leite, Walter – Grantee Submission, 2021
To support online learners at a large scale, extensive studies have adopted machine learning (ML) techniques to analyze students' artifacts and predict their learning outcomes automatically. However, limited attention has been paid to the fairness of prediction with ML in educational settings. This study intends to fill the gap by introducing a…
Descriptors: Learning Analytics, Prediction, Models, Electronic Learning
Omar. M. K. Mahasneh – International Society for Technology, Education, and Science, 2023
The coronavirus pandemic has forced the world to change education policies in educational institutions. For example, Jordan's Ministry of Higher Education has allowed courses in academic programs to be taught in three types of education: distance e-learning, blended education, and traditional education. Hence this study came to reveal students'…
Descriptors: Lecture Method, Electronic Learning, College Students, Foreign Countries
Bulbul, Ali Haydar; Gunaydin, Serpil; Odabasi, Hatice Ferhan – Turkish Online Journal of Educational Technology - TOJET, 2022
Life expectancy at birth is the highest of all times and tends to increase. This leads to an older society and brings out various needs that are not taken into consideration before, one of which is the education of older adults. People usually get the idea that older adults cannot learn or do not feel the need to learn. However, learning is an…
Descriptors: Older Adults, Electronic Learning, COVID-19, Pandemics
Dovhaniuk, Ella; Thelen, Tobias – International Association for Development of the Information Society, 2022
In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography…
Descriptors: Gamification, Electronic Learning, Reading Instruction, Reading Skills